Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Frustum.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

84 lines
2.2 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine;
namespace Valve.VR
{
// Token: 0x020002FB RID: 763
[Token(Token = "0x200014C")]
[ExecuteInEditMode]
[RequireComponent(typeof(MeshRenderer), typeof(MeshFilter))]
public class SteamVR_Frustum : MonoBehaviour
{
// Token: 0x06000E51 RID: 3665 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x600079F")]
[Address(RVA = "0x4F6880", Offset = "0x4F5880", VA = "0x1804F6880")]
public void UpdateModel()
{
}
// Token: 0x06000E52 RID: 3666 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007A0")]
[Address(RVA = "0x4F6500", Offset = "0x4F5500", VA = "0x1804F6500")]
private void OnDeviceConnected(int i, bool connected)
{
}
// Token: 0x06000E53 RID: 3667 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007A1")]
[Address(RVA = "0x4F67A0", Offset = "0x4F57A0", VA = "0x1804F67A0")]
private void OnEnable()
{
}
// Token: 0x06000E54 RID: 3668 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007A2")]
[Address(RVA = "0x4F66C0", Offset = "0x4F56C0", VA = "0x1804F66C0")]
private void OnDisable()
{
}
// Token: 0x06000E55 RID: 3669 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x60007A3")]
[Address(RVA = "0x4F72D0", Offset = "0x4F62D0", VA = "0x1804F72D0")]
public SteamVR_Frustum()
{
}
// Token: 0x04000DF2 RID: 3570
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000D86")]
public SteamVR_TrackedObject.EIndex index;
// Token: 0x04000DF3 RID: 3571
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000D87")]
public float fovLeft;
// Token: 0x04000DF4 RID: 3572
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000D88")]
public float fovRight;
// Token: 0x04000DF5 RID: 3573
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x4000D89")]
public float fovTop;
// Token: 0x04000DF6 RID: 3574
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000D8A")]
public float fovBottom;
// Token: 0x04000DF7 RID: 3575
[FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4000D8B")]
public float nearZ;
// Token: 0x04000DF8 RID: 3576
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000D8C")]
public float farZ;
}
}