Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/SteamVR_Input_BindingFile_Skeleton.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

45 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020000AC RID: 172
[Token(Token = "0x2000066")]
[Serializable]
public class SteamVR_Input_BindingFile_Skeleton
{
// Token: 0x0600065A RID: 1626 RVA: 0x0000461C File Offset: 0x0000281C
[Token(Token = "0x600052F")]
[Address(RVA = "0x4FC400", Offset = "0x4FB400", VA = "0x1804FC400", Slot = "0")]
public override bool Equals(object obj)
{
return default(bool);
}
// Token: 0x0600065B RID: 1627 RVA: 0x00004634 File Offset: 0x00002834
[Token(Token = "0x6000530")]
[Address(RVA = "0x4F9150", Offset = "0x4F8150", VA = "0x1804F9150", Slot = "2")]
public override int GetHashCode()
{
return 0;
}
// Token: 0x0600065C RID: 1628 RVA: 0x00002201 File Offset: 0x00000401
[Token(Token = "0x6000531")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public SteamVR_Input_BindingFile_Skeleton()
{
}
// Token: 0x0400023D RID: 573
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000225")]
public string output;
// Token: 0x0400023E RID: 574
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000226")]
public string path;
}
}