Files
27Aug2021-Cpp2IL-Dump/SteamVR/Valve/VR/VROverlayIntersectionResults_t.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

31 lines
680 B
C#

using System;
using Cpp2IlInjected;
namespace Valve.VR
{
// Token: 0x020002C9 RID: 713
[Token(Token = "0x2000128")]
public struct VROverlayIntersectionResults_t
{
// Token: 0x0400097C RID: 2428
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000944")]
public HmdVector3_t vPoint;
// Token: 0x0400097D RID: 2429
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000945")]
public HmdVector3_t vNormal;
// Token: 0x0400097E RID: 2430
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000946")]
public HmdVector2_t vUVs;
// Token: 0x0400097F RID: 2431
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000947")]
public float fDistance;
}
}