56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace Valve.VR
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{
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// Token: 0x020002DD RID: 733
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[Token(Token = "0x200013C")]
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public struct VRSkeletalSummaryData_t
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{
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// Token: 0x04000C40 RID: 3136
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000C08")]
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public float flFingerCurl0;
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// Token: 0x04000C41 RID: 3137
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000C09")]
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public float flFingerCurl1;
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// Token: 0x04000C42 RID: 3138
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000C0A")]
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public float flFingerCurl2;
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// Token: 0x04000C43 RID: 3139
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000C0B")]
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public float flFingerCurl3;
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// Token: 0x04000C44 RID: 3140
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000C0C")]
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public float flFingerCurl4;
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// Token: 0x04000C45 RID: 3141
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[FieldOffset(Offset = "0x14")]
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[Token(Token = "0x4000C0D")]
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public float flFingerSplay0;
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// Token: 0x04000C46 RID: 3142
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000C0E")]
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public float flFingerSplay1;
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// Token: 0x04000C47 RID: 3143
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[FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x4000C0F")]
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public float flFingerSplay2;
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// Token: 0x04000C48 RID: 3144
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000C10")]
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public float flFingerSplay3;
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}
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}
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