Files
27Aug2021-Cpp2IL-Dump/Unity.Addressables/UnityEngine/AddressableAssets/ResourceLocators/IResourceLocator.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

38 lines
853 B
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using UnityEngine.ResourceManagement.ResourceLocations;
namespace UnityEngine.AddressableAssets.ResourceLocators
{
// Token: 0x0200003D RID: 61
[Token(Token = "0x200003D")]
public interface IResourceLocator
{
// Token: 0x17000044 RID: 68
// (get) Token: 0x0600019D RID: 413
[Token(Token = "0x17000044")]
string LocatorId
{
[Token(Token = "0x600019D")]
[Address(Slot = "0")]
get;
}
// Token: 0x17000045 RID: 69
// (get) Token: 0x0600019E RID: 414
[Token(Token = "0x17000045")]
IEnumerable<object> Keys
{
[Token(Token = "0x600019E")]
[Address(Slot = "1")]
get;
}
// Token: 0x0600019F RID: 415
[Token(Token = "0x600019F")]
[Address(Slot = "2")]
bool Locate(object key, Type type, out IList<IResourceLocation> locations);
}
}