27 lines
707 B
C#
27 lines
707 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
|
|
namespace Unity.Collections
|
|
{
|
|
// Token: 0x02000011 RID: 17
|
|
[Token(Token = "0x2000011")]
|
|
public static class CollectionHelper
|
|
{
|
|
// Token: 0x06000018 RID: 24 RVA: 0x00002100 File Offset: 0x00000300
|
|
[Token(Token = "0x6000018")]
|
|
[Address(RVA = "0x1215C40", Offset = "0x1214C40", VA = "0x181215C40")]
|
|
internal static bool ShouldDeallocate(AllocatorManager.AllocatorHandle allocator)
|
|
{
|
|
return default(bool);
|
|
}
|
|
|
|
// Token: 0x06000019 RID: 25 RVA: 0x00002118 File Offset: 0x00000318
|
|
[Token(Token = "0x6000019")]
|
|
[Address(RVA = "0x593060", Offset = "0x592060", VA = "0x180593060")]
|
|
internal static int AssumePositive(int x)
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
}
|