26 lines
569 B
C#
26 lines
569 B
C#
using System;
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using Cpp2IlInjected;
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namespace Unity.Collections
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{
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// Token: 0x02000013 RID: 19
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[Token(Token = "0x2000013")]
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public struct NativeMultiHashMapIterator<TKey> where TKey : struct
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{
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// Token: 0x04000058 RID: 88
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000058")]
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internal TKey key;
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// Token: 0x04000059 RID: 89
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000059")]
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internal int NextEntryIndex;
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// Token: 0x0400005A RID: 90
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400005A")]
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internal int EntryIndex;
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}
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}
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