Files
27Aug2021-Cpp2IL-Dump/Unity.Postprocessing.Runtime/UnityEngine/Rendering/PostProcessing/AmbientOcclusionQuality.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

27 lines
547 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x0200000A RID: 10
[Token(Token = "0x2000009")]
public enum AmbientOcclusionQuality
{
// Token: 0x04000015 RID: 21
[Token(Token = "0x4000010")]
Lowest,
// Token: 0x04000016 RID: 22
[Token(Token = "0x4000011")]
Low,
// Token: 0x04000017 RID: 23
[Token(Token = "0x4000012")]
Medium,
// Token: 0x04000018 RID: 24
[Token(Token = "0x4000013")]
High,
// Token: 0x04000019 RID: 25
[Token(Token = "0x4000014")]
Ultra
}
}