27 lines
547 B
C#
27 lines
547 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.PostProcessing
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x2000009")]
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public enum AmbientOcclusionQuality
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{
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// Token: 0x04000015 RID: 21
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[Token(Token = "0x4000010")]
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Lowest,
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// Token: 0x04000016 RID: 22
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[Token(Token = "0x4000011")]
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Low,
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// Token: 0x04000017 RID: 23
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[Token(Token = "0x4000012")]
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Medium,
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// Token: 0x04000018 RID: 24
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[Token(Token = "0x4000013")]
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High,
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// Token: 0x04000019 RID: 25
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[Token(Token = "0x4000014")]
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Ultra
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}
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}
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