Files
27Aug2021-Cpp2IL-Dump/Unity.Postprocessing.Runtime/UnityEngine/Rendering/PostProcessing/MotionBlur.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

42 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x0200002D RID: 45
[Token(Token = "0x2000028")]
[PostProcess(typeof(MotionBlurRenderer), "Unity/Motion Blur", false)]
[Serializable]
public sealed class MotionBlur : PostProcessEffectSettings
{
// Token: 0x06000057 RID: 87 RVA: 0x00002220 File Offset: 0x00000420
[Token(Token = "0x6000057")]
[Address(RVA = "0x7AC130", Offset = "0x7AB130", VA = "0x1807AC130", Slot = "4")]
public override bool IsEnabledAndSupported(PostProcessRenderContext context)
{
return default(bool);
}
// Token: 0x06000058 RID: 88 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000058")]
[Address(RVA = "0x7AC200", Offset = "0x7AB200", VA = "0x1807AC200")]
public MotionBlur()
{
}
// Token: 0x040000B8 RID: 184
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000098")]
[Range(0f, 360f)]
[Tooltip("The angle of rotary shutter. Larger values give longer exposure.")]
public FloatParameter shutterAngle;
// Token: 0x040000B9 RID: 185
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000099")]
[Range(4f, 32f)]
[Tooltip("The amount of sample points. This affects quality and performance.")]
public IntParameter sampleCount;
}
}