Files
27Aug2021-Cpp2IL-Dump/Unity.Postprocessing.Runtime/UnityEngine/Rendering/PostProcessing/PostProcessResources.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

293 lines
7.7 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.PostProcessing
{
// Token: 0x02000073 RID: 115
[Token(Token = "0x2000058")]
public sealed class PostProcessResources : ScriptableObject
{
// Token: 0x060001B2 RID: 434 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000198")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
public PostProcessResources()
{
}
// Token: 0x040001F3 RID: 499
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400017E")]
public Texture2D[] blueNoise64;
// Token: 0x040001F4 RID: 500
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x400017F")]
public Texture2D[] blueNoise256;
// Token: 0x040001F5 RID: 501
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000180")]
public PostProcessResources.SMAALuts smaaLuts;
// Token: 0x040001F6 RID: 502
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000181")]
public PostProcessResources.Shaders shaders;
// Token: 0x040001F7 RID: 503
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000182")]
public PostProcessResources.ComputeShaders computeShaders;
// Token: 0x040001F8 RID: 504
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000183")]
public Texture2D copyMaskPsvrTex;
// Token: 0x02000074 RID: 116
[Token(Token = "0x2000083")]
[Serializable]
public sealed class Shaders
{
// Token: 0x060001B3 RID: 435 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x600023C")]
[Address(RVA = "0xDE6B40", Offset = "0xDE5B40", VA = "0x180DE6B40")]
public PostProcessResources.Shaders Clone()
{
return null;
}
// Token: 0x060001B4 RID: 436 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023D")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public Shaders()
{
}
// Token: 0x040001F9 RID: 505
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40002C0")]
public Shader bloom;
// Token: 0x040001FA RID: 506
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40002C1")]
public Shader copy;
// Token: 0x040001FB RID: 507
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40002C2")]
public Shader copyStd;
// Token: 0x040001FC RID: 508
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40002C3")]
public Shader copyStdFromTexArray;
// Token: 0x040001FD RID: 509
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40002C4")]
public Shader copyStdFromDoubleWide;
// Token: 0x040001FE RID: 510
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40002C5")]
public Shader discardAlpha;
// Token: 0x040001FF RID: 511
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40002C6")]
public Shader depthOfField;
// Token: 0x04000200 RID: 512
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40002C7")]
public Shader finalPass;
// Token: 0x04000201 RID: 513
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40002C8")]
public Shader grainBaker;
// Token: 0x04000202 RID: 514
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40002C9")]
public Shader motionBlur;
// Token: 0x04000203 RID: 515
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40002CA")]
public Shader temporalAntialiasing;
// Token: 0x04000204 RID: 516
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002CB")]
public Shader subpixelMorphologicalAntialiasing;
// Token: 0x04000205 RID: 517
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40002CC")]
public Shader texture2dLerp;
// Token: 0x04000206 RID: 518
[FieldOffset(Offset = "0x78")]
[Token(Token = "0x40002CD")]
public Shader uber;
// Token: 0x04000207 RID: 519
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40002CE")]
public Shader lut2DBaker;
// Token: 0x04000208 RID: 520
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40002CF")]
public Shader lightMeter;
// Token: 0x04000209 RID: 521
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40002D0")]
public Shader gammaHistogram;
// Token: 0x0400020A RID: 522
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40002D1")]
public Shader waveform;
// Token: 0x0400020B RID: 523
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40002D2")]
public Shader vectorscope;
// Token: 0x0400020C RID: 524
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40002D3")]
public Shader debugOverlays;
// Token: 0x0400020D RID: 525
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40002D4")]
public Shader deferredFog;
// Token: 0x0400020E RID: 526
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40002D5")]
public Shader scalableAO;
// Token: 0x0400020F RID: 527
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40002D6")]
public Shader multiScaleAO;
// Token: 0x04000210 RID: 528
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40002D7")]
public Shader screenSpaceReflections;
}
// Token: 0x02000075 RID: 117
[Token(Token = "0x2000084")]
[Serializable]
public sealed class ComputeShaders
{
// Token: 0x060001B5 RID: 437 RVA: 0x00002082 File Offset: 0x00000282
[Token(Token = "0x600023E")]
[Address(RVA = "0xDD9330", Offset = "0xDD8330", VA = "0x180DD9330")]
public PostProcessResources.ComputeShaders Clone()
{
return null;
}
// Token: 0x060001B6 RID: 438 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600023F")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ComputeShaders()
{
}
// Token: 0x04000211 RID: 529
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40002D8")]
public ComputeShader autoExposure;
// Token: 0x04000212 RID: 530
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40002D9")]
public ComputeShader exposureHistogram;
// Token: 0x04000213 RID: 531
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40002DA")]
public ComputeShader lut3DBaker;
// Token: 0x04000214 RID: 532
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x40002DB")]
public ComputeShader texture3dLerp;
// Token: 0x04000215 RID: 533
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x40002DC")]
public ComputeShader gammaHistogram;
// Token: 0x04000216 RID: 534
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x40002DD")]
public ComputeShader waveform;
// Token: 0x04000217 RID: 535
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x40002DE")]
public ComputeShader vectorscope;
// Token: 0x04000218 RID: 536
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40002DF")]
public ComputeShader multiScaleAODownsample1;
// Token: 0x04000219 RID: 537
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x40002E0")]
public ComputeShader multiScaleAODownsample2;
// Token: 0x0400021A RID: 538
[FieldOffset(Offset = "0x58")]
[Token(Token = "0x40002E1")]
public ComputeShader multiScaleAORender;
// Token: 0x0400021B RID: 539
[FieldOffset(Offset = "0x60")]
[Token(Token = "0x40002E2")]
public ComputeShader multiScaleAOUpsample;
// Token: 0x0400021C RID: 540
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40002E3")]
public ComputeShader gaussianDownsample;
}
// Token: 0x02000076 RID: 118
[Token(Token = "0x2000085")]
[Serializable]
public sealed class SMAALuts
{
// Token: 0x060001B7 RID: 439 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000240")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public SMAALuts()
{
}
// Token: 0x0400021D RID: 541
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40002E4")]
public Texture2D area;
// Token: 0x0400021E RID: 542
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40002E5")]
public Texture2D search;
}
}
}