32 lines
793 B
C#
32 lines
793 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.RenderGraphModule
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{
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// Token: 0x0200000A RID: 10
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[Token(Token = "0x200000A")]
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public ref struct RenderGraphContext
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{
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// Token: 0x04000020 RID: 32
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000020")]
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public ScriptableRenderContext renderContext;
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// Token: 0x04000021 RID: 33
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000021")]
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public CommandBuffer cmd;
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// Token: 0x04000022 RID: 34
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000022")]
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public RenderGraphObjectPool renderGraphPool;
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// Token: 0x04000023 RID: 35
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000023")]
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public RenderGraphResourceRegistry resources;
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}
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}
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