180 lines
4.8 KiB
C#
180 lines
4.8 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.RenderGraphModule
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{
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// Token: 0x0200001B RID: 27
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[Token(Token = "0x2000018")]
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public struct TextureDesc
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{
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// Token: 0x06000084 RID: 132 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000070")]
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[Address(RVA = "0x8D3160", Offset = "0x8D2160", VA = "0x1808D3160")]
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private void InitDefaultValues(bool dynamicResolution, bool xrReady)
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{
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}
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// Token: 0x06000085 RID: 133 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000071")]
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[Address(RVA = "0x8D3290", Offset = "0x8D2290", VA = "0x1808D3290")]
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public TextureDesc(int width, int height, bool dynamicResolution = false, bool xrReady = false)
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{
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}
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// Token: 0x06000086 RID: 134 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000072")]
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[Address(RVA = "0x8D3300", Offset = "0x8D2300", VA = "0x1808D3300")]
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public TextureDesc(Vector2 scale, bool dynamicResolution = false, bool xrReady = false)
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{
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}
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// Token: 0x06000087 RID: 135 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000073")]
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[Address(RVA = "0x8D3380", Offset = "0x8D2380", VA = "0x1808D3380")]
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public TextureDesc(ScaleFunc func, bool dynamicResolution = false, bool xrReady = false)
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{
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}
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// Token: 0x06000088 RID: 136 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000074")]
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[Address(RVA = "0x8D3250", Offset = "0x8D2250", VA = "0x1808D3250")]
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public TextureDesc(TextureDesc input)
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{
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}
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// Token: 0x06000089 RID: 137 RVA: 0x000023E8 File Offset: 0x000005E8
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[Token(Token = "0x6000075")]
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[Address(RVA = "0x8D2FF0", Offset = "0x8D1FF0", VA = "0x1808D2FF0", Slot = "2")]
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public override int GetHashCode()
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{
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return 0;
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}
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// Token: 0x0400005E RID: 94
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000050")]
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public TextureSizeMode sizeMode;
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// Token: 0x0400005F RID: 95
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x4000051")]
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public int width;
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// Token: 0x04000060 RID: 96
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000052")]
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public int height;
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// Token: 0x04000061 RID: 97
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x4000053")]
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public int slices;
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// Token: 0x04000062 RID: 98
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000054")]
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public Vector2 scale;
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// Token: 0x04000063 RID: 99
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000055")]
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public ScaleFunc func;
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// Token: 0x04000064 RID: 100
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000056")]
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public DepthBits depthBufferBits;
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// Token: 0x04000065 RID: 101
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[FieldOffset(Offset = "0x24")]
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[Token(Token = "0x4000057")]
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public GraphicsFormat colorFormat;
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// Token: 0x04000066 RID: 102
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000058")]
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public FilterMode filterMode;
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// Token: 0x04000067 RID: 103
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[FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4000059")]
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public TextureWrapMode wrapMode;
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// Token: 0x04000068 RID: 104
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400005A")]
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public TextureDimension dimension;
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// Token: 0x04000069 RID: 105
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[FieldOffset(Offset = "0x34")]
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[Token(Token = "0x400005B")]
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public bool enableRandomWrite;
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// Token: 0x0400006A RID: 106
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[FieldOffset(Offset = "0x35")]
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[Token(Token = "0x400005C")]
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public bool useMipMap;
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// Token: 0x0400006B RID: 107
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[FieldOffset(Offset = "0x36")]
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[Token(Token = "0x400005D")]
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public bool autoGenerateMips;
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// Token: 0x0400006C RID: 108
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[FieldOffset(Offset = "0x37")]
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[Token(Token = "0x400005E")]
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public bool isShadowMap;
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// Token: 0x0400006D RID: 109
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400005F")]
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public int anisoLevel;
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// Token: 0x0400006E RID: 110
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[FieldOffset(Offset = "0x3C")]
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[Token(Token = "0x4000060")]
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public float mipMapBias;
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// Token: 0x0400006F RID: 111
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000061")]
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public bool enableMSAA;
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// Token: 0x04000070 RID: 112
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[FieldOffset(Offset = "0x44")]
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[Token(Token = "0x4000062")]
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public MSAASamples msaaSamples;
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// Token: 0x04000071 RID: 113
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000063")]
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public bool bindTextureMS;
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// Token: 0x04000072 RID: 114
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[FieldOffset(Offset = "0x49")]
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[Token(Token = "0x4000064")]
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public bool useDynamicScale;
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// Token: 0x04000073 RID: 115
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[FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x4000065")]
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public RenderTextureMemoryless memoryless;
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// Token: 0x04000074 RID: 116
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000066")]
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public string name;
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// Token: 0x04000075 RID: 117
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[FieldOffset(Offset = "0x58")]
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[Token(Token = "0x4000067")]
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public bool clearBuffer;
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// Token: 0x04000076 RID: 118
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[FieldOffset(Offset = "0x5C")]
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[Token(Token = "0x4000068")]
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public Color clearColor;
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}
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}
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