55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000030 RID: 48
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[Token(Token = "0x2000026")]
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[Serializable]
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public struct GlobalDynamicResolutionSettings
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{
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// Token: 0x060000FB RID: 251 RVA: 0x000026E8 File Offset: 0x000008E8
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[Token(Token = "0x60000D7")]
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[Address(RVA = "0xA3B6E0", Offset = "0xA3A6E0", VA = "0x180A3B6E0")]
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public static GlobalDynamicResolutionSettings NewDefault()
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{
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return default(GlobalDynamicResolutionSettings);
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}
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// Token: 0x040000CC RID: 204
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000AD")]
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public bool enabled;
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// Token: 0x040000CD RID: 205
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40000AE")]
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public float maxPercentage;
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// Token: 0x040000CE RID: 206
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x40000AF")]
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public float minPercentage;
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// Token: 0x040000CF RID: 207
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[FieldOffset(Offset = "0xC")]
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[Token(Token = "0x40000B0")]
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public DynamicResolutionType dynResType;
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// Token: 0x040000D0 RID: 208
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[FieldOffset(Offset = "0xD")]
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[Token(Token = "0x40000B1")]
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public DynamicResUpscaleFilter upsampleFilter;
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// Token: 0x040000D1 RID: 209
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[FieldOffset(Offset = "0xE")]
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[Token(Token = "0x40000B2")]
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public bool forceResolution;
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// Token: 0x040000D2 RID: 210
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40000B3")]
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public float forcedPercentage;
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}
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}
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