Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/LookDev/IDataProvider.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

52 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.LookDev
{
// Token: 0x020000CC RID: 204
[Token(Token = "0x2000095")]
public interface IDataProvider
{
// Token: 0x0600047A RID: 1146
[Token(Token = "0x60003A1")]
[Address(Slot = "0")]
void FirstInitScene(StageRuntimeInterface stage);
// Token: 0x0600047B RID: 1147
[Token(Token = "0x60003A2")]
[Address(Slot = "1")]
void UpdateSky(Camera camera, Sky sky, StageRuntimeInterface stage);
// Token: 0x170000C9 RID: 201
// (get) Token: 0x0600047C RID: 1148
[Token(Token = "0x17000096")]
IEnumerable<string> supportedDebugModes
{
[Token(Token = "0x60003A3")]
[Address(Slot = "2")]
get;
}
// Token: 0x0600047D RID: 1149
[Token(Token = "0x60003A4")]
[Address(Slot = "3")]
void UpdateDebugMode(int debugIndex);
// Token: 0x0600047E RID: 1150
[Token(Token = "0x60003A5")]
[Address(Slot = "4")]
void GetShadowMask(ref RenderTexture output, StageRuntimeInterface stage);
// Token: 0x0600047F RID: 1151
[Token(Token = "0x60003A6")]
[Address(Slot = "5")]
void OnBeginRendering(StageRuntimeInterface stage);
// Token: 0x06000480 RID: 1152
[Token(Token = "0x60003A7")]
[Address(Slot = "6")]
void OnEndRendering(StageRuntimeInterface stage);
}
}