Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/RenderTextureParameter.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

21 lines
571 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000C2 RID: 194
[Token(Token = "0x200008D")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class RenderTextureParameter : VolumeParameter<RenderTexture>
{
// Token: 0x06000450 RID: 1104 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600037E")]
[Address(RVA = "0xA41C70", Offset = "0xA40C70", VA = "0x180A41C70")]
public RenderTextureParameter(RenderTexture value, bool overrideState = false)
{
}
}
}