46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x02000040 RID: 64
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[Token(Token = "0x2000032")]
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[Serializable]
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public class SerializedDictionary<K, V> : Dictionary<K, V>, ISerializationCallbackReceiver
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{
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// Token: 0x0600014B RID: 331 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600011C")]
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[Address(RVA = "0x30546B0", Offset = "0x30536B0", VA = "0x1830546B0", Slot = "46")]
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public void OnBeforeSerialize()
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{
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}
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// Token: 0x0600014C RID: 332 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600011D")]
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[Address(RVA = "0x3054590", Offset = "0x3053590", VA = "0x183054590", Slot = "47")]
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public void OnAfterDeserialize()
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{
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}
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// Token: 0x0600014D RID: 333 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600011E")]
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[Address(RVA = "0x3054930", Offset = "0x3053930", VA = "0x183054930")]
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public SerializedDictionary()
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{
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}
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// Token: 0x040000EA RID: 234
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000C6")]
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[SerializeField]
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private List<K> m_Keys;
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// Token: 0x040000EB RID: 235
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40000C7")]
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[SerializeField]
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private List<V> m_Values;
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}
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}
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