Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Core.Runtime/UnityEngine/Rendering/Vector2Parameter.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

28 lines
811 B
C#

using System;
using System.Diagnostics;
using Cpp2IlInjected;
namespace UnityEngine.Rendering
{
// Token: 0x020000BA RID: 186
[Token(Token = "0x2000085")]
[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
[Serializable]
public class Vector2Parameter : VolumeParameter<Vector2>
{
// Token: 0x06000445 RID: 1093 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000373")]
[Address(RVA = "0x116C210", Offset = "0x116B210", VA = "0x18116C210")]
public Vector2Parameter(Vector2 value, bool overrideState = false)
{
}
// Token: 0x06000446 RID: 1094 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000374")]
[Address(RVA = "0xA3AA40", Offset = "0xA39A40", VA = "0x180A3AA40", Slot = "14")]
public override void Interp(Vector2 from, Vector2 to, float t)
{
}
}
}