28 lines
811 B
C#
28 lines
811 B
C#
using System;
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using System.Diagnostics;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering
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{
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// Token: 0x020000BE RID: 190
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[Token(Token = "0x2000089")]
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[DebuggerDisplay("{m_Value} ({m_OverrideState})")]
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[Serializable]
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public class Vector4Parameter : VolumeParameter<Vector4>
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{
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// Token: 0x0600044B RID: 1099 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000379")]
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[Address(RVA = "0x116C2E0", Offset = "0x116B2E0", VA = "0x18116C2E0")]
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public Vector4Parameter(Vector4 value, bool overrideState = false)
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{
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}
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// Token: 0x0600044C RID: 1100 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600037A")]
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[Address(RVA = "0x7A5310", Offset = "0x7A4310", VA = "0x1807A5310", Slot = "14")]
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public override void Interp(Vector4 from, Vector4 to, float t)
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{
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}
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}
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}
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