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27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Experimental/Rendering/Universal/Light2DBlendStyle.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

198 lines
5.0 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000AD RID: 173
[Token(Token = "0x2000092")]
[MovedFrom("UnityEngine.Experimental.Rendering.LWRP")]
[Serializable]
public struct Light2DBlendStyle
{
// Token: 0x170000E7 RID: 231
// (get) Token: 0x0600033A RID: 826 RVA: 0x00003D08 File Offset: 0x00001F08
[Token(Token = "0x170000E6")]
internal Vector2 blendFactors
{
[Token(Token = "0x600031F")]
[Address(RVA = "0x8EA9A0", Offset = "0x8E99A0", VA = "0x1808EA9A0")]
get
{
return default(Vector2);
}
}
// Token: 0x170000E8 RID: 232
// (get) Token: 0x0600033B RID: 827 RVA: 0x00003D20 File Offset: 0x00001F20
[Token(Token = "0x170000E7")]
internal Light2DBlendStyle.MaskChannelFilter maskTextureChannelFilter
{
[Token(Token = "0x6000320")]
[Address(RVA = "0x8EAA90", Offset = "0x8E9A90", VA = "0x1808EAA90")]
get
{
return default(Light2DBlendStyle.MaskChannelFilter);
}
}
// Token: 0x04000488 RID: 1160
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40003BE")]
[Obsolete]
public bool enabled;
// Token: 0x04000489 RID: 1161
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40003BF")]
public string name;
// Token: 0x0400048A RID: 1162
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x40003C0")]
[SerializeField]
internal Light2DBlendStyle.TextureChannel maskTextureChannel;
// Token: 0x0400048B RID: 1163
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40003C1")]
[SerializeField]
[Range(0.01f, 1f)]
internal float renderTextureScale;
// Token: 0x0400048C RID: 1164
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40003C2")]
[SerializeField]
internal Light2DBlendStyle.BlendMode blendMode;
// Token: 0x0400048D RID: 1165
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x40003C3")]
[SerializeField]
internal Light2DBlendStyle.BlendFactors customBlendFactors;
// Token: 0x020000AE RID: 174
[Token(Token = "0x20000CD")]
internal enum TextureChannel
{
// Token: 0x0400048F RID: 1167
[Token(Token = "0x400054A")]
None,
// Token: 0x04000490 RID: 1168
[Token(Token = "0x400054B")]
R,
// Token: 0x04000491 RID: 1169
[Token(Token = "0x400054C")]
G,
// Token: 0x04000492 RID: 1170
[Token(Token = "0x400054D")]
B,
// Token: 0x04000493 RID: 1171
[Token(Token = "0x400054E")]
A,
// Token: 0x04000494 RID: 1172
[Token(Token = "0x400054F")]
OneMinusR,
// Token: 0x04000495 RID: 1173
[Token(Token = "0x4000550")]
OneMinusG,
// Token: 0x04000496 RID: 1174
[Token(Token = "0x4000551")]
OneMinusB,
// Token: 0x04000497 RID: 1175
[Token(Token = "0x4000552")]
OneMinusA
}
// Token: 0x020000AF RID: 175
[Token(Token = "0x20000CE")]
internal struct MaskChannelFilter
{
// Token: 0x170000E9 RID: 233
// (get) Token: 0x0600033C RID: 828 RVA: 0x00003D38 File Offset: 0x00001F38
// (set) Token: 0x0600033D RID: 829 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700011D")]
public Vector4 mask
{
[Token(Token = "0x6000468")]
[Address(RVA = "0x814AC0", Offset = "0x813AC0", VA = "0x180814AC0")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x6000469")]
[Address(RVA = "0x814BE0", Offset = "0x813BE0", VA = "0x180814BE0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x170000EA RID: 234
// (get) Token: 0x0600033E RID: 830 RVA: 0x00003D50 File Offset: 0x00001F50
// (set) Token: 0x0600033F RID: 831 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x1700011E")]
public Vector4 inverted
{
[Token(Token = "0x600046A")]
[Address(RVA = "0x814AB0", Offset = "0x813AB0", VA = "0x180814AB0")]
[CompilerGenerated]
get
{
return default(Vector4);
}
[Token(Token = "0x600046B")]
[Address(RVA = "0x814BD0", Offset = "0x813BD0", VA = "0x180814BD0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x06000340 RID: 832 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600046C")]
[Address(RVA = "0x8F0510", Offset = "0x8EF510", VA = "0x1808F0510")]
public MaskChannelFilter(Vector4 m, Vector4 i)
{
}
}
// Token: 0x020000B0 RID: 176
[Token(Token = "0x20000CF")]
internal enum BlendMode
{
// Token: 0x0400049B RID: 1179
[Token(Token = "0x4000556")]
Additive,
// Token: 0x0400049C RID: 1180
[Token(Token = "0x4000557")]
Multiply,
// Token: 0x0400049D RID: 1181
[Token(Token = "0x4000558")]
Subtractive,
// Token: 0x0400049E RID: 1182
[Token(Token = "0x4000559")]
Custom = 99
}
// Token: 0x020000B1 RID: 177
[Token(Token = "0x20000D0")]
[Serializable]
internal struct BlendFactors
{
// Token: 0x0400049F RID: 1183
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400055A")]
public float multiplicative;
// Token: 0x040004A0 RID: 1184
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400055B")]
public float additive;
}
}
}