Files
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

121 lines
3.4 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering.Universal
{
// Token: 0x020000A8 RID: 168
[Token(Token = "0x2000090")]
internal class Light2DManager : IDisposable
{
// Token: 0x170000CB RID: 203
// (get) Token: 0x060002F5 RID: 757 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x170000CA")]
internal static List<Light2D>[] lights
{
[Token(Token = "0x60002DA")]
[Address(RVA = "0x8EBC60", Offset = "0x8EAC60", VA = "0x1808EBC60")]
get
{
return null;
}
}
// Token: 0x170000CC RID: 204
// (get) Token: 0x060002F6 RID: 758 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CB")]
internal static CullingGroup cullingGroup
{
[Token(Token = "0x60002DB")]
[Address(RVA = "0x8EBBF0", Offset = "0x8EABF0", VA = "0x1808EBBF0")]
get
{
return null;
}
[Token(Token = "0x60002DC")]
[Address(RVA = "0x8EBD40", Offset = "0x8EAD40", VA = "0x1808EBD40")]
set
{
}
}
// Token: 0x170000CD RID: 205
// (get) Token: 0x060002F8 RID: 760 RVA: 0x00002052 File Offset: 0x00000252
// (set) Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000CC")]
internal static BoundingSphere[] boundingSpheres
{
[Token(Token = "0x60002DD")]
[Address(RVA = "0x8EBB80", Offset = "0x8EAB80", VA = "0x1808EBB80")]
get
{
return null;
}
[Token(Token = "0x60002DE")]
[Address(RVA = "0x8EBCD0", Offset = "0x8EACD0", VA = "0x1808EBCD0")]
set
{
}
}
// Token: 0x060002FA RID: 762 RVA: 0x000039D8 File Offset: 0x00001BD8
[Token(Token = "0x60002DF")]
[Address(RVA = "0x8EB760", Offset = "0x8EA760", VA = "0x1808EB760")]
internal static bool GetGlobalColor(int sortingLayerIndex, int blendStyleIndex, out Color color)
{
return default(bool);
}
// Token: 0x060002FB RID: 763 RVA: 0x000039F0 File Offset: 0x00001BF0
[Token(Token = "0x60002E0")]
[Address(RVA = "0x8EB5E0", Offset = "0x8EA5E0", VA = "0x1808EB5E0")]
internal static bool ContainsDuplicateGlobalLight(int sortingLayerIndex, int blendStyleIndex)
{
return default(bool);
}
// Token: 0x060002FC RID: 764 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E1")]
[Address(RVA = "0x8EBA40", Offset = "0x8EAA40", VA = "0x1808EBA40")]
internal Light2DManager()
{
}
// Token: 0x060002FD RID: 765 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002E2")]
[Address(RVA = "0x8EB700", Offset = "0x8EA700", VA = "0x1808EB700", Slot = "4")]
public void Dispose()
{
}
// Token: 0x0400044D RID: 1101
[Token(Token = "0x4000390")]
private const int k_BlendStyleCount = 4;
// Token: 0x0400044E RID: 1102
[Token(Token = "0x4000391")]
private static Light2DManager s_Instance;
// Token: 0x0400044F RID: 1103
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000392")]
private Light2DManager m_PrevInstance;
// Token: 0x04000450 RID: 1104
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000393")]
private List<Light2D>[] m_Lights;
// Token: 0x04000451 RID: 1105
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000394")]
private CullingGroup m_CullingGroup;
// Token: 0x04000452 RID: 1106
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000395")]
private BoundingSphere[] m_BoundingSpheres;
}
}