64 lines
2.0 KiB
C#
64 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEngine.Experimental.Rendering.Universal
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{
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// Token: 0x020000B4 RID: 180
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[Token(Token = "0x2000094")]
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internal class Render2DLightingPass : ScriptableRenderPass
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{
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// Token: 0x06000357 RID: 855 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000332")]
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[Address(RVA = "0x8F4960", Offset = "0x8F3960", VA = "0x1808F4960")]
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public Render2DLightingPass(Renderer2DData rendererData)
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{
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}
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// Token: 0x06000358 RID: 856 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000333")]
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[Address(RVA = "0x8F4700", Offset = "0x8F3700", VA = "0x1808F4700")]
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public void GetTransparencySortingMode(Camera camera, ref SortingSettings sortingSettings)
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{
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}
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// Token: 0x06000359 RID: 857 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000334")]
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[Address(RVA = "0x8F31E0", Offset = "0x8F21E0", VA = "0x1808F31E0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040004A5 RID: 1189
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[Token(Token = "0x40003C4")]
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private static SortingLayer[] s_SortingLayers;
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// Token: 0x040004A6 RID: 1190
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40003C5")]
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private Renderer2DData m_Renderer2DData;
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// Token: 0x040004A7 RID: 1191
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[Token(Token = "0x40003C6")]
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private static readonly ShaderTagId k_CombinedRenderingPassNameOld;
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// Token: 0x040004A8 RID: 1192
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[Token(Token = "0x40003C7")]
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private static readonly ShaderTagId k_CombinedRenderingPassName;
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// Token: 0x040004A9 RID: 1193
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[Token(Token = "0x40003C8")]
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private static readonly ShaderTagId k_NormalsRenderingPassName;
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// Token: 0x040004AA RID: 1194
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[Token(Token = "0x40003C9")]
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private static readonly ShaderTagId k_LegacyPassName;
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// Token: 0x040004AB RID: 1195
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[Token(Token = "0x40003CA")]
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private static readonly List<ShaderTagId> k_ShaderTags;
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}
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}
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