27 lines
687 B
C#
27 lines
687 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using Unity.Burst;
|
|
using Unity.Collections;
|
|
using Unity.Jobs;
|
|
|
|
namespace UnityEngine.Rendering.Universal
|
|
{
|
|
// Token: 0x02000037 RID: 55
|
|
[Token(Token = "0x2000031")]
|
|
[BurstCompile]
|
|
public struct ClearBufferJob<T, U> : IJob where T : struct, IEquatable<T> where U : struct
|
|
{
|
|
// Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250
|
|
[Token(Token = "0x60000D0")]
|
|
[Address(RVA = "0x304C880", Offset = "0x304B880", VA = "0x18304C880", Slot = "4")]
|
|
public void Execute()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400013A RID: 314
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x4000116")]
|
|
public NativeMultiHashMap<T, U> bufferToClear;
|
|
}
|
|
}
|