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27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/DrawToPersistentBufferUtility.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

47 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002C RID: 44
[Token(Token = "0x2000028")]
public static class DrawToPersistentBufferUtility
{
// Token: 0x17000075 RID: 117
// (get) Token: 0x060000AF RID: 175 RVA: 0x00002052 File Offset: 0x00000252
[Token(Token = "0x17000075")]
public static IList<ScriptableRenderPass> Passes
{
[Token(Token = "0x60000AB")]
[Address(RVA = "0x23F0830", Offset = "0x23EF830", VA = "0x1823F0830")]
get
{
return null;
}
}
// Token: 0x060000B0 RID: 176 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AC")]
[Address(RVA = "0x23F06F0", Offset = "0x23EF6F0", VA = "0x1823F06F0")]
public static void EnqueuePassForNextRender(ScriptableRenderPass pass)
{
}
// Token: 0x060000B1 RID: 177 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AD")]
[Address(RVA = "0x23F0680", Offset = "0x23EF680", VA = "0x1823F0680")]
public static void Clear()
{
}
// Token: 0x040000DB RID: 219
[Token(Token = "0x40000C1")]
private const RenderPassEvent RENDER_PASS_EVENT = RenderPassEvent.BeforeRenderingShadows;
// Token: 0x040000DC RID: 220
[Token(Token = "0x40000C2")]
private static readonly List<ScriptableRenderPass> passes;
}
}