Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ForwardRenderer.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

304 lines
9.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Rendering.Universal.Internal;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200002D RID: 45
[Token(Token = "0x2000029")]
public sealed class ForwardRenderer : ScriptableRenderer
{
// Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AF")]
[Address(RVA = "0x23F5E50", Offset = "0x23F4E50", VA = "0x1823F5E50")]
public ForwardRenderer(ForwardRendererData data)
{
}
// Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B0")]
[Address(RVA = "0x23F3490", Offset = "0x23F2490", VA = "0x1823F3490", Slot = "5")]
protected override void Dispose(bool disposing)
{
}
// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B1")]
[Address(RVA = "0x23F36C0", Offset = "0x23F26C0", VA = "0x1823F36C0", Slot = "9")]
public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
{
}
// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B2")]
[Address(RVA = "0x23F3F20", Offset = "0x23F2F20", VA = "0x1823F3F20", Slot = "6")]
public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060000B7 RID: 183 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B3")]
[Address(RVA = "0x23F3EF0", Offset = "0x23F2EF0", VA = "0x1823F3EF0", Slot = "7")]
public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B4")]
[Address(RVA = "0x23F3D10", Offset = "0x23F2D10", VA = "0x1823F3D10", Slot = "8")]
public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
{
}
// Token: 0x060000B9 RID: 185 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B5")]
[Address(RVA = "0x23F3550", Offset = "0x23F2550", VA = "0x1823F3550", Slot = "10")]
public override void FinishRendering(CommandBuffer cmd)
{
}
// Token: 0x060000BA RID: 186 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B6")]
[Address(RVA = "0x23F3140", Offset = "0x23F2140", VA = "0x1823F3140")]
private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData)
{
}
// Token: 0x060000BB RID: 187 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000B7")]
[Address(RVA = "0x23F3C90", Offset = "0x23F2C90", VA = "0x1823F3C90")]
private void SetupBackbufferFormat(int msaaSamples, bool stereo)
{
}
// Token: 0x060000BC RID: 188 RVA: 0x00002868 File Offset: 0x00000A68
[Token(Token = "0x60000B8")]
[Address(RVA = "0x23F3A10", Offset = "0x23F2A10", VA = "0x1823F3A10")]
private bool RequiresIntermediateColorTexture(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x060000BD RID: 189 RVA: 0x00002880 File Offset: 0x00000A80
[Token(Token = "0x60000B9")]
[Address(RVA = "0x23F30C0", Offset = "0x23F20C0", VA = "0x1823F30C0")]
private bool CanCopyDepth(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x040000DD RID: 221
[Token(Token = "0x40000C3")]
private const int k_DepthStencilBufferBits = 32;
// Token: 0x040000DE RID: 222
[Token(Token = "0x40000C4")]
private const string k_CreateCameraTextures = "Create Camera Texture";
// Token: 0x040000DF RID: 223
[FieldOffset(Offset = "0x80")]
[Token(Token = "0x40000C5")]
private ColorGradingLutPass m_ColorGradingLutPass;
// Token: 0x040000E0 RID: 224
[FieldOffset(Offset = "0x88")]
[Token(Token = "0x40000C6")]
private LightBinningPass m_LightBinningPass;
// Token: 0x040000E1 RID: 225
[FieldOffset(Offset = "0x90")]
[Token(Token = "0x40000C7")]
private DepthOnlyPass m_DepthPrepass;
// Token: 0x040000E2 RID: 226
[FieldOffset(Offset = "0x98")]
[Token(Token = "0x40000C8")]
private MainLightShadowCasterPass m_MainLightShadowCasterPass;
// Token: 0x040000E3 RID: 227
[FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40000C9")]
private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass;
// Token: 0x040000E4 RID: 228
[FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40000CA")]
private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass;
// Token: 0x040000E5 RID: 229
[FieldOffset(Offset = "0xB0")]
[Token(Token = "0x40000CB")]
private FullscreenMaterialPass m_arBackgroundPass;
// Token: 0x040000E6 RID: 230
[FieldOffset(Offset = "0xB8")]
[Token(Token = "0x40000CC")]
private MobileVignetteEffectPass m_MobileVignetteEffectPass;
// Token: 0x040000E7 RID: 231
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x40000CD")]
private DrawObjectsPass m_RenderOpaqueForwardPass;
// Token: 0x040000E8 RID: 232
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x40000CE")]
private CV2FastLineRendererPass m_FastLinePass;
// Token: 0x040000E9 RID: 233
[FieldOffset(Offset = "0xD0")]
[Token(Token = "0x40000CF")]
private DrawSkyboxPass m_DrawSkyboxPass;
// Token: 0x040000EA RID: 234
[FieldOffset(Offset = "0xD8")]
[Token(Token = "0x40000D0")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture;
// Token: 0x040000EB RID: 235
[FieldOffset(Offset = "0xE0")]
[Token(Token = "0x40000D1")]
private CopyDepthPass m_CopyDepthPass;
// Token: 0x040000EC RID: 236
[FieldOffset(Offset = "0xE8")]
[Token(Token = "0x40000D2")]
private CopyColorPass m_CopyColorPass;
// Token: 0x040000ED RID: 237
[FieldOffset(Offset = "0xF0")]
[Token(Token = "0x40000D3")]
private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture;
// Token: 0x040000EE RID: 238
[FieldOffset(Offset = "0xF8")]
[Token(Token = "0x40000D4")]
private TransparentSettingsPass m_TransparentSettingsPass;
// Token: 0x040000EF RID: 239
[FieldOffset(Offset = "0x100")]
[Token(Token = "0x40000D5")]
private DrawObjectsPass m_RenderTransparentForwardPass;
// Token: 0x040000F0 RID: 240
[FieldOffset(Offset = "0x108")]
[Token(Token = "0x40000D6")]
private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass;
// Token: 0x040000F1 RID: 241
[FieldOffset(Offset = "0x110")]
[Token(Token = "0x40000D7")]
private MobileFadeEffectPass m_MobileFadeEffectPass;
// Token: 0x040000F2 RID: 242
[FieldOffset(Offset = "0x118")]
[Token(Token = "0x40000D8")]
private PostProcessPass m_PostProcessPass;
// Token: 0x040000F3 RID: 243
[FieldOffset(Offset = "0x120")]
[Token(Token = "0x40000D9")]
private PostProcessPass m_FinalPostProcessPass;
// Token: 0x040000F4 RID: 244
[FieldOffset(Offset = "0x128")]
[Token(Token = "0x40000DA")]
private FinalBlitPass m_FinalBlitPass;
// Token: 0x040000F5 RID: 245
[FieldOffset(Offset = "0x130")]
[Token(Token = "0x40000DB")]
private CapturePass m_CapturePass;
// Token: 0x040000F6 RID: 246
[FieldOffset(Offset = "0x138")]
[Token(Token = "0x40000DC")]
private PostProcessPassCompat m_OpaquePostProcessPassCompat;
// Token: 0x040000F7 RID: 247
[FieldOffset(Offset = "0x140")]
[Token(Token = "0x40000DD")]
private PostProcessPassCompat m_PostProcessPassCompat;
// Token: 0x040000F8 RID: 248
[FieldOffset(Offset = "0x148")]
[Token(Token = "0x40000DE")]
private RenderTargetHandle m_ActiveCameraColorAttachment;
// Token: 0x040000F9 RID: 249
[FieldOffset(Offset = "0x14C")]
[Token(Token = "0x40000DF")]
private RenderTargetHandle m_ActiveCameraDepthAttachment;
// Token: 0x040000FA RID: 250
[FieldOffset(Offset = "0x150")]
[Token(Token = "0x40000E0")]
private RenderTargetHandle m_CameraColorAttachment;
// Token: 0x040000FB RID: 251
[FieldOffset(Offset = "0x154")]
[Token(Token = "0x40000E1")]
private RenderTargetHandle m_CameraDepthAttachment;
// Token: 0x040000FC RID: 252
[FieldOffset(Offset = "0x158")]
[Token(Token = "0x40000E2")]
private RenderTargetHandle m_DepthTexture;
// Token: 0x040000FD RID: 253
[FieldOffset(Offset = "0x15C")]
[Token(Token = "0x40000E3")]
private RenderTargetHandle m_OpaqueColor;
// Token: 0x040000FE RID: 254
[FieldOffset(Offset = "0x160")]
[Token(Token = "0x40000E4")]
private RenderTargetHandle m_AfterPostProcessColor;
// Token: 0x040000FF RID: 255
[FieldOffset(Offset = "0x164")]
[Token(Token = "0x40000E5")]
private RenderTargetHandle m_ColorGradingLut;
// Token: 0x04000100 RID: 256
[FieldOffset(Offset = "0x168")]
[Token(Token = "0x40000E6")]
private ForwardLights m_ForwardLights;
// Token: 0x04000101 RID: 257
[FieldOffset(Offset = "0x170")]
[Token(Token = "0x40000E7")]
private StencilState m_DefaultStencilState;
// Token: 0x04000102 RID: 258
[FieldOffset(Offset = "0x180")]
[Token(Token = "0x40000E8")]
private Material m_BlitMaterial;
// Token: 0x04000103 RID: 259
[FieldOffset(Offset = "0x188")]
[Token(Token = "0x40000E9")]
private Material m_CopyDepthMaterial;
// Token: 0x04000104 RID: 260
[FieldOffset(Offset = "0x190")]
[Token(Token = "0x40000EA")]
private Material m_SamplingMaterial;
// Token: 0x04000105 RID: 261
[FieldOffset(Offset = "0x198")]
[Token(Token = "0x40000EB")]
private Material m_ScreenspaceShadowsMaterial;
// Token: 0x04000106 RID: 262
[FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x40000EC")]
private Material m_MobileFadeEffectMaterial;
// Token: 0x04000107 RID: 263
[FieldOffset(Offset = "0x1A8")]
[Token(Token = "0x40000ED")]
private Material m_MobileVignetteEffectMaterial;
}
}