304 lines
9.6 KiB
C#
304 lines
9.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Rendering.Universal.Internal;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200002D RID: 45
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[Token(Token = "0x2000029")]
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public sealed class ForwardRenderer : ScriptableRenderer
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{
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// Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000AF")]
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[Address(RVA = "0x23F5E50", Offset = "0x23F4E50", VA = "0x1823F5E50")]
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public ForwardRenderer(ForwardRendererData data)
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{
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}
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// Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B0")]
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[Address(RVA = "0x23F3490", Offset = "0x23F2490", VA = "0x1823F3490", Slot = "5")]
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protected override void Dispose(bool disposing)
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{
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}
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// Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B1")]
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[Address(RVA = "0x23F36C0", Offset = "0x23F26C0", VA = "0x1823F36C0", Slot = "9")]
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public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData)
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{
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}
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// Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B2")]
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[Address(RVA = "0x23F3F20", Offset = "0x23F2F20", VA = "0x1823F3F20", Slot = "6")]
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public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x060000B7 RID: 183 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B3")]
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[Address(RVA = "0x23F3EF0", Offset = "0x23F2EF0", VA = "0x1823F3EF0", Slot = "7")]
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public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B4")]
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[Address(RVA = "0x23F3D10", Offset = "0x23F2D10", VA = "0x1823F3D10", Slot = "8")]
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public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData)
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{
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}
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// Token: 0x060000B9 RID: 185 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B5")]
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[Address(RVA = "0x23F3550", Offset = "0x23F2550", VA = "0x1823F3550", Slot = "10")]
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public override void FinishRendering(CommandBuffer cmd)
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{
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}
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// Token: 0x060000BA RID: 186 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B6")]
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[Address(RVA = "0x23F3140", Offset = "0x23F2140", VA = "0x1823F3140")]
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private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData)
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{
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}
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// Token: 0x060000BB RID: 187 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000B7")]
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[Address(RVA = "0x23F3C90", Offset = "0x23F2C90", VA = "0x1823F3C90")]
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private void SetupBackbufferFormat(int msaaSamples, bool stereo)
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{
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}
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// Token: 0x060000BC RID: 188 RVA: 0x00002868 File Offset: 0x00000A68
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[Token(Token = "0x60000B8")]
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[Address(RVA = "0x23F3A10", Offset = "0x23F2A10", VA = "0x1823F3A10")]
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private bool RequiresIntermediateColorTexture(ref CameraData cameraData)
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{
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return default(bool);
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}
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// Token: 0x060000BD RID: 189 RVA: 0x00002880 File Offset: 0x00000A80
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[Token(Token = "0x60000B9")]
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[Address(RVA = "0x23F30C0", Offset = "0x23F20C0", VA = "0x1823F30C0")]
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private bool CanCopyDepth(ref CameraData cameraData)
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{
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return default(bool);
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}
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// Token: 0x040000DD RID: 221
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[Token(Token = "0x40000C3")]
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private const int k_DepthStencilBufferBits = 32;
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// Token: 0x040000DE RID: 222
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[Token(Token = "0x40000C4")]
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private const string k_CreateCameraTextures = "Create Camera Texture";
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// Token: 0x040000DF RID: 223
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[FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40000C5")]
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private ColorGradingLutPass m_ColorGradingLutPass;
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// Token: 0x040000E0 RID: 224
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[FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40000C6")]
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private LightBinningPass m_LightBinningPass;
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// Token: 0x040000E1 RID: 225
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[FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40000C7")]
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private DepthOnlyPass m_DepthPrepass;
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// Token: 0x040000E2 RID: 226
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[FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40000C8")]
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private MainLightShadowCasterPass m_MainLightShadowCasterPass;
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// Token: 0x040000E3 RID: 227
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[FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40000C9")]
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private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass;
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// Token: 0x040000E4 RID: 228
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[FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40000CA")]
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private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass;
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// Token: 0x040000E5 RID: 229
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[FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x40000CB")]
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private FullscreenMaterialPass m_arBackgroundPass;
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// Token: 0x040000E6 RID: 230
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[FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x40000CC")]
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private MobileVignetteEffectPass m_MobileVignetteEffectPass;
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// Token: 0x040000E7 RID: 231
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[FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x40000CD")]
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private DrawObjectsPass m_RenderOpaqueForwardPass;
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// Token: 0x040000E8 RID: 232
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[FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x40000CE")]
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private CV2FastLineRendererPass m_FastLinePass;
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// Token: 0x040000E9 RID: 233
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[FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x40000CF")]
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private DrawSkyboxPass m_DrawSkyboxPass;
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// Token: 0x040000EA RID: 234
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[FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x40000D0")]
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private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture;
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// Token: 0x040000EB RID: 235
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[FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x40000D1")]
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private CopyDepthPass m_CopyDepthPass;
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// Token: 0x040000EC RID: 236
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[FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x40000D2")]
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private CopyColorPass m_CopyColorPass;
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// Token: 0x040000ED RID: 237
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[FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x40000D3")]
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private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture;
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// Token: 0x040000EE RID: 238
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[FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x40000D4")]
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private TransparentSettingsPass m_TransparentSettingsPass;
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// Token: 0x040000EF RID: 239
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[FieldOffset(Offset = "0x100")]
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[Token(Token = "0x40000D5")]
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private DrawObjectsPass m_RenderTransparentForwardPass;
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// Token: 0x040000F0 RID: 240
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[FieldOffset(Offset = "0x108")]
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[Token(Token = "0x40000D6")]
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private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass;
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// Token: 0x040000F1 RID: 241
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[FieldOffset(Offset = "0x110")]
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[Token(Token = "0x40000D7")]
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private MobileFadeEffectPass m_MobileFadeEffectPass;
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// Token: 0x040000F2 RID: 242
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[FieldOffset(Offset = "0x118")]
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[Token(Token = "0x40000D8")]
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private PostProcessPass m_PostProcessPass;
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// Token: 0x040000F3 RID: 243
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[FieldOffset(Offset = "0x120")]
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[Token(Token = "0x40000D9")]
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private PostProcessPass m_FinalPostProcessPass;
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// Token: 0x040000F4 RID: 244
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[FieldOffset(Offset = "0x128")]
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[Token(Token = "0x40000DA")]
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private FinalBlitPass m_FinalBlitPass;
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// Token: 0x040000F5 RID: 245
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[FieldOffset(Offset = "0x130")]
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[Token(Token = "0x40000DB")]
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private CapturePass m_CapturePass;
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// Token: 0x040000F6 RID: 246
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[FieldOffset(Offset = "0x138")]
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[Token(Token = "0x40000DC")]
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private PostProcessPassCompat m_OpaquePostProcessPassCompat;
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// Token: 0x040000F7 RID: 247
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[FieldOffset(Offset = "0x140")]
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[Token(Token = "0x40000DD")]
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private PostProcessPassCompat m_PostProcessPassCompat;
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// Token: 0x040000F8 RID: 248
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[FieldOffset(Offset = "0x148")]
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[Token(Token = "0x40000DE")]
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private RenderTargetHandle m_ActiveCameraColorAttachment;
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// Token: 0x040000F9 RID: 249
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[FieldOffset(Offset = "0x14C")]
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[Token(Token = "0x40000DF")]
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private RenderTargetHandle m_ActiveCameraDepthAttachment;
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// Token: 0x040000FA RID: 250
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[FieldOffset(Offset = "0x150")]
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[Token(Token = "0x40000E0")]
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private RenderTargetHandle m_CameraColorAttachment;
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// Token: 0x040000FB RID: 251
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[FieldOffset(Offset = "0x154")]
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[Token(Token = "0x40000E1")]
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private RenderTargetHandle m_CameraDepthAttachment;
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// Token: 0x040000FC RID: 252
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[FieldOffset(Offset = "0x158")]
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[Token(Token = "0x40000E2")]
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private RenderTargetHandle m_DepthTexture;
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// Token: 0x040000FD RID: 253
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[FieldOffset(Offset = "0x15C")]
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[Token(Token = "0x40000E3")]
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private RenderTargetHandle m_OpaqueColor;
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// Token: 0x040000FE RID: 254
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[FieldOffset(Offset = "0x160")]
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[Token(Token = "0x40000E4")]
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private RenderTargetHandle m_AfterPostProcessColor;
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// Token: 0x040000FF RID: 255
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[FieldOffset(Offset = "0x164")]
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[Token(Token = "0x40000E5")]
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private RenderTargetHandle m_ColorGradingLut;
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// Token: 0x04000100 RID: 256
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[FieldOffset(Offset = "0x168")]
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[Token(Token = "0x40000E6")]
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private ForwardLights m_ForwardLights;
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// Token: 0x04000101 RID: 257
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[FieldOffset(Offset = "0x170")]
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[Token(Token = "0x40000E7")]
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private StencilState m_DefaultStencilState;
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// Token: 0x04000102 RID: 258
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[FieldOffset(Offset = "0x180")]
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[Token(Token = "0x40000E8")]
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private Material m_BlitMaterial;
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// Token: 0x04000103 RID: 259
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[FieldOffset(Offset = "0x188")]
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[Token(Token = "0x40000E9")]
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private Material m_CopyDepthMaterial;
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// Token: 0x04000104 RID: 260
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[FieldOffset(Offset = "0x190")]
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[Token(Token = "0x40000EA")]
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private Material m_SamplingMaterial;
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// Token: 0x04000105 RID: 261
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[FieldOffset(Offset = "0x198")]
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[Token(Token = "0x40000EB")]
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private Material m_ScreenspaceShadowsMaterial;
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// Token: 0x04000106 RID: 262
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[FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x40000EC")]
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private Material m_MobileFadeEffectMaterial;
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// Token: 0x04000107 RID: 263
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[FieldOffset(Offset = "0x1A8")]
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[Token(Token = "0x40000ED")]
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private Material m_MobileVignetteEffectMaterial;
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}
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}
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