Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/Internal/DepthOnlyPass.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

113 lines
3.5 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000095 RID: 149
[Token(Token = "0x2000083")]
public class DepthOnlyPass : ScriptableRenderPass
{
// Token: 0x170000C6 RID: 198
// (get) Token: 0x06000299 RID: 665 RVA: 0x00003810 File Offset: 0x00001A10
// (set) Token: 0x0600029A RID: 666 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C5")]
private RenderTargetHandle depthAttachmentHandle
{
[Token(Token = "0x6000282")]
[Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")]
[CompilerGenerated]
get
{
return default(RenderTargetHandle);
}
[Token(Token = "0x6000283")]
[Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")]
[CompilerGenerated]
set
{
}
}
// Token: 0x170000C7 RID: 199
// (get) Token: 0x0600029B RID: 667 RVA: 0x00003828 File Offset: 0x00001A28
// (set) Token: 0x0600029C RID: 668 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000C6")]
internal RenderTextureDescriptor descriptor
{
[Token(Token = "0x6000284")]
[Address(RVA = "0x23EFF90", Offset = "0x23EEF90", VA = "0x1823EFF90")]
[CompilerGenerated]
get
{
return default(RenderTextureDescriptor);
}
[Token(Token = "0x6000285")]
[Address(RVA = "0x23EFFC0", Offset = "0x23EEFC0", VA = "0x1823EFFC0")]
[CompilerGenerated]
private set
{
}
}
// Token: 0x0600029D RID: 669 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000286")]
[Address(RVA = "0x23EFE50", Offset = "0x23EEE50", VA = "0x1823EFE50")]
public DepthOnlyPass(RenderPassEvent evt, RenderQueueRange renderQueueRange, LayerMask layerMask)
{
}
// Token: 0x0600029E RID: 670 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000287")]
[Address(RVA = "0x23EFDE0", Offset = "0x23EEDE0", VA = "0x1823EFDE0")]
public void Setup(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle)
{
}
// Token: 0x0600029F RID: 671 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000288")]
[Address(RVA = "0x23EF980", Offset = "0x23EE980", VA = "0x1823EF980", Slot = "4")]
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
{
}
// Token: 0x060002A0 RID: 672 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000289")]
[Address(RVA = "0x23EFA70", Offset = "0x23EEA70", VA = "0x1823EFA70", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x060002A1 RID: 673 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600028A")]
[Address(RVA = "0x23EFCE0", Offset = "0x23EECE0", VA = "0x1823EFCE0", Slot = "5")]
public override void FrameCleanup(CommandBuffer cmd)
{
}
// Token: 0x040003A8 RID: 936
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000331")]
private int kDepthBufferBits;
// Token: 0x040003AB RID: 939
[FieldOffset(Offset = "0xA4")]
[Token(Token = "0x4000334")]
private FilteringSettings m_FilteringSettings;
// Token: 0x040003AC RID: 940
[Token(Token = "0x4000335")]
private const string m_ProfilerTag = "Depth Prepass";
// Token: 0x040003AD RID: 941
[FieldOffset(Offset = "0xC0")]
[Token(Token = "0x4000336")]
private ProfilingSampler m_ProfilingSampler;
// Token: 0x040003AE RID: 942
[FieldOffset(Offset = "0xC8")]
[Token(Token = "0x4000337")]
private ShaderTagId m_ShaderTagId;
}
}