42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal.Internal
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{
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// Token: 0x02000098 RID: 152
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[Token(Token = "0x2000086")]
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public sealed class FullscreenMaterialPass : ScriptableRenderPass
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{
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// Token: 0x060002AA RID: 682 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000293")]
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[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
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public FullscreenMaterialPass(RenderPassEvent evt)
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{
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}
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// Token: 0x060002AB RID: 683 RVA: 0x00003840 File Offset: 0x00001A40
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[Token(Token = "0x6000294")]
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[Address(RVA = "0x23F6AE0", Offset = "0x23F5AE0", VA = "0x1823F6AE0")]
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public bool Setup(Material material)
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{
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return default(bool);
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}
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// Token: 0x060002AC RID: 684 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000295")]
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[Address(RVA = "0x23F69A0", Offset = "0x23F59A0", VA = "0x1823F69A0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040003BC RID: 956
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x4000345")]
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private Material m_Material;
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// Token: 0x040003BD RID: 957
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[Token(Token = "0x4000346")]
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private const string k_ProfilerTag = "Blit Material Pass";
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}
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}
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