Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/Internal/FullscreenMaterialPass.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

42 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x02000098 RID: 152
[Token(Token = "0x2000086")]
public sealed class FullscreenMaterialPass : ScriptableRenderPass
{
// Token: 0x060002AA RID: 682 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000293")]
[Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")]
public FullscreenMaterialPass(RenderPassEvent evt)
{
}
// Token: 0x060002AB RID: 683 RVA: 0x00003840 File Offset: 0x00001A40
[Token(Token = "0x6000294")]
[Address(RVA = "0x23F6AE0", Offset = "0x23F5AE0", VA = "0x1823F6AE0")]
public bool Setup(Material material)
{
return default(bool);
}
// Token: 0x060002AC RID: 684 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000295")]
[Address(RVA = "0x23F69A0", Offset = "0x23F59A0", VA = "0x1823F69A0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003BC RID: 956
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000345")]
private Material m_Material;
// Token: 0x040003BD RID: 957
[Token(Token = "0x4000346")]
private const string k_ProfilerTag = "Blit Material Pass";
}
}