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27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/Internal/MobileVignetteEffectPass.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

79 lines
2.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal.Internal
{
// Token: 0x0200009E RID: 158
[Token(Token = "0x200008A")]
public sealed class MobileVignetteEffectPass : MobileComfortEffectPass
{
// Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002A9")]
[Address(RVA = "0x23F96C0", Offset = "0x23F86C0", VA = "0x1823F96C0")]
public MobileVignetteEffectPass(RenderPassEvent evt, Material material)
{
}
// Token: 0x060002C1 RID: 705 RVA: 0x000038D0 File Offset: 0x00001AD0
[Token(Token = "0x60002AA")]
[Address(RVA = "0x23F9550", Offset = "0x23F8550", VA = "0x1823F9550")]
public bool Setup()
{
return default(bool);
}
// Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60002AB")]
[Address(RVA = "0x23F9390", Offset = "0x23F8390", VA = "0x1823F9390", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040003E8 RID: 1000
[Token(Token = "0x4000363")]
private static readonly int POWER_ID;
// Token: 0x040003E9 RID: 1001
[Token(Token = "0x4000364")]
private static readonly int COLOR_ID;
// Token: 0x040003EA RID: 1002
[Token(Token = "0x4000365")]
public static MobileVignetteEffectPass.Settings CurrentSettings;
// Token: 0x040003EB RID: 1003
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x4000366")]
private Material m_Material;
// Token: 0x040003EC RID: 1004
[Token(Token = "0x4000367")]
private const string k_ProfilerTag = "Render Mobile Vignette Effect";
// Token: 0x0200009F RID: 159
[Token(Token = "0x20000C6")]
public struct Settings
{
// Token: 0x040003ED RID: 1005
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000504")]
public float vignettePowerNormalized;
// Token: 0x040003EE RID: 1006
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000505")]
public Color vignetteColor;
// Token: 0x040003EF RID: 1007
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000506")]
public Mesh vignetteMesh;
// Token: 0x040003F0 RID: 1008
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000507")]
public AnimationCurve vignetteIntensityCurve;
}
}
}