Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/LightBinningConsts.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

83 lines
2.3 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000031 RID: 49
[Token(Token = "0x200002B")]
public static class LightBinningConsts
{
// Token: 0x060000CD RID: 205 RVA: 0x000028F8 File Offset: 0x00000AF8
[Token(Token = "0x60000C5")]
[Address(RVA = "0x6931F0", Offset = "0x6921F0", VA = "0x1806931F0")]
public static int GetFixedVoxelSize(RenderFeaturesetOption renderFeatureSet)
{
return 0;
}
// Token: 0x060000CE RID: 206 RVA: 0x00002910 File Offset: 0x00000B10
[Token(Token = "0x60000C6")]
[Address(RVA = "0x693200", Offset = "0x692200", VA = "0x180693200")]
public static int GetLightBinHeaderSize(RenderFeaturesetOption renderFeatureSet)
{
return 0;
}
// Token: 0x04000118 RID: 280
[Token(Token = "0x40000F4")]
public const int MAX_LIGHTS_IN_SCENE = 160;
// Token: 0x04000119 RID: 281
[Token(Token = "0x40000F5")]
public const int MAX_LIGHTS_PER_VOXEL = 8;
// Token: 0x0400011A RID: 282
[Token(Token = "0x40000F6")]
public const int VOXEL_COUNT_WIDTH = 24;
// Token: 0x0400011B RID: 283
[Token(Token = "0x40000F7")]
public const int VOXEL_COUNT_HEIGHT = 12;
// Token: 0x0400011C RID: 284
[Token(Token = "0x40000F8")]
public const int VOXEL_COUNT_DEPTH = 24;
// Token: 0x0400011D RID: 285
[Token(Token = "0x40000F9")]
private const int VOXEL_HEADER_SIZE_MOBILE = 0;
// Token: 0x0400011E RID: 286
[Token(Token = "0x40000FA")]
private const int VOXEL_HEADER_SIZE_FULLY_FEATURED = 1;
// Token: 0x0400011F RID: 287
[Token(Token = "0x40000FB")]
public const float VOXEL_SIZE_METERS = 5f;
// Token: 0x04000120 RID: 288
[Token(Token = "0x40000FC")]
public const int VOXEL_COUNT_PER_DEPTH_LAYER = 288;
// Token: 0x04000121 RID: 289
[Token(Token = "0x40000FD")]
public const int VOXEL_COUNT = 6912;
// Token: 0x04000122 RID: 290
[Token(Token = "0x40000FE")]
public const float VOXEL_BOUNDING_SPHERE_RADIUS = 3.535534f;
// Token: 0x04000123 RID: 291
[Token(Token = "0x40000FF")]
public const float MAX_CACHED_SHADOW_RENDER_DISTANCE = 30f;
// Token: 0x04000124 RID: 292
[Token(Token = "0x4000100")]
public const float MAX_CACHED_SHADOW_RENDER_DISTANCE_SQR = 900f;
// Token: 0x04000125 RID: 293
[Token(Token = "0x4000101")]
private const float SQRT_TWO_OVER_TWO = 0.70710677f;
}
}