Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/MotionBlur.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

60 lines
2.0 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000048 RID: 72
[Token(Token = "0x2000042")]
[VolumeComponentMenu("Post-processing/Motion Blur")]
[Serializable]
public sealed class MotionBlur : VolumeComponent, IPostProcessComponent
{
// Token: 0x060000FA RID: 250 RVA: 0x00002B68 File Offset: 0x00000D68
[Token(Token = "0x60000F2")]
[Address(RVA = "0x695560", Offset = "0x694560", VA = "0x180695560", Slot = "8")]
public bool IsActive()
{
return default(bool);
}
// Token: 0x060000FB RID: 251 RVA: 0x00002B80 File Offset: 0x00000D80
[Token(Token = "0x60000F3")]
[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
public bool IsTileCompatible()
{
return default(bool);
}
// Token: 0x060000FC RID: 252 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000F4")]
[Address(RVA = "0x6955D0", Offset = "0x6945D0", VA = "0x1806955D0")]
public MotionBlur()
{
}
// Token: 0x0400018A RID: 394
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000166")]
[Tooltip("The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.")]
public MotionBlurModeParameter mode;
// Token: 0x0400018B RID: 395
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000167")]
[Tooltip("The quality of the effect. Lower presets will result in better performance at the expense of visual quality.")]
public MotionBlurQualityParameter quality;
// Token: 0x0400018C RID: 396
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000168")]
[Tooltip("The strength of the motion blur filter. Acts as a multiplier for velocities.")]
public ClampedFloatParameter intensity;
// Token: 0x0400018D RID: 397
[FieldOffset(Offset = "0x50")]
[Token(Token = "0x4000169")]
[Tooltip("Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.")]
public ClampedFloatParameter clamp;
}
}