60 lines
2.0 KiB
C#
60 lines
2.0 KiB
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000048 RID: 72
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[Token(Token = "0x2000042")]
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[VolumeComponentMenu("Post-processing/Motion Blur")]
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[Serializable]
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public sealed class MotionBlur : VolumeComponent, IPostProcessComponent
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{
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// Token: 0x060000FA RID: 250 RVA: 0x00002B68 File Offset: 0x00000D68
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[Token(Token = "0x60000F2")]
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[Address(RVA = "0x695560", Offset = "0x694560", VA = "0x180695560", Slot = "8")]
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public bool IsActive()
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{
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return default(bool);
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}
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// Token: 0x060000FB RID: 251 RVA: 0x00002B80 File Offset: 0x00000D80
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[Token(Token = "0x60000F3")]
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[Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")]
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public bool IsTileCompatible()
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{
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return default(bool);
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}
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// Token: 0x060000FC RID: 252 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000F4")]
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[Address(RVA = "0x6955D0", Offset = "0x6945D0", VA = "0x1806955D0")]
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public MotionBlur()
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{
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}
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// Token: 0x0400018A RID: 394
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000166")]
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[Tooltip("The motion blur technique to use. If you don't need object motion blur, CameraOnly will result in better performance.")]
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public MotionBlurModeParameter mode;
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// Token: 0x0400018B RID: 395
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000167")]
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[Tooltip("The quality of the effect. Lower presets will result in better performance at the expense of visual quality.")]
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public MotionBlurQualityParameter quality;
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// Token: 0x0400018C RID: 396
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000168")]
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[Tooltip("The strength of the motion blur filter. Acts as a multiplier for velocities.")]
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public ClampedFloatParameter intensity;
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// Token: 0x0400018D RID: 397
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[FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4000169")]
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[Tooltip("Sets the maximum length, as a fraction of the screen's full resolution, that the velocity resulting from Camera rotation can have. Lower values will improve performance.")]
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public ClampedFloatParameter clamp;
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}
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}
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