Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/PerCameraRenderEffectsPass.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

68 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005A RID: 90
[Token(Token = "0x2000052")]
public sealed class PerCameraRenderEffectsPass : ScriptableRenderPass
{
// Token: 0x0600012F RID: 303 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000124")]
[Address(RVA = "0x695D40", Offset = "0x694D40", VA = "0x180695D40")]
public PerCameraRenderEffectsPass(RenderPassEvent evt, bool requiresOpaqueTexture)
{
}
// Token: 0x1700007F RID: 127
// (get) Token: 0x06000130 RID: 304 RVA: 0x00002D30 File Offset: 0x00000F30
[Token(Token = "0x1700007F")]
public bool RequiresOpaqueTexture
{
[Token(Token = "0x6000125")]
[Address(RVA = "0x695DC0", Offset = "0x694DC0", VA = "0x180695DC0")]
get
{
return default(bool);
}
}
// Token: 0x06000131 RID: 305 RVA: 0x00002D48 File Offset: 0x00000F48
[Token(Token = "0x6000126")]
[Address(RVA = "0x695A90", Offset = "0x694A90", VA = "0x180695A90")]
public bool Setup(ref CameraData cameraData)
{
return default(bool);
}
// Token: 0x06000132 RID: 306 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000127")]
[Address(RVA = "0x6958D0", Offset = "0x6948D0", VA = "0x1806958D0", Slot = "7")]
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x06000133 RID: 307 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000128")]
[Address(RVA = "0x6957F0", Offset = "0x6947F0", VA = "0x1806957F0")]
private void ExecuteEffect(PerCameraRenderEffect renderEffect, ScriptableRenderContext context, ref RenderingData renderingData)
{
}
// Token: 0x040001D5 RID: 469
[FieldOffset(Offset = "0x68")]
[Token(Token = "0x40001A8")]
private bool requiresOpaqueTexture;
// Token: 0x040001D6 RID: 470
[FieldOffset(Offset = "0x70")]
[Token(Token = "0x40001A9")]
private readonly List<PerCameraRenderEffect> renderEffectsBuffer;
// Token: 0x040001D7 RID: 471
[Token(Token = "0x40001AA")]
private static readonly List<PerCameraRenderEffect> IMMEDIATE_PER_CAMERA_RENDERER_EFFECTS;
}
}