68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200005A RID: 90
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[Token(Token = "0x2000052")]
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public sealed class PerCameraRenderEffectsPass : ScriptableRenderPass
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{
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// Token: 0x0600012F RID: 303 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000124")]
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[Address(RVA = "0x695D40", Offset = "0x694D40", VA = "0x180695D40")]
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public PerCameraRenderEffectsPass(RenderPassEvent evt, bool requiresOpaqueTexture)
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{
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}
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// Token: 0x1700007F RID: 127
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// (get) Token: 0x06000130 RID: 304 RVA: 0x00002D30 File Offset: 0x00000F30
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[Token(Token = "0x1700007F")]
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public bool RequiresOpaqueTexture
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{
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[Token(Token = "0x6000125")]
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[Address(RVA = "0x695DC0", Offset = "0x694DC0", VA = "0x180695DC0")]
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get
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{
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return default(bool);
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}
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}
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// Token: 0x06000131 RID: 305 RVA: 0x00002D48 File Offset: 0x00000F48
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[Token(Token = "0x6000126")]
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[Address(RVA = "0x695A90", Offset = "0x694A90", VA = "0x180695A90")]
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public bool Setup(ref CameraData cameraData)
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{
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return default(bool);
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}
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// Token: 0x06000132 RID: 306 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000127")]
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[Address(RVA = "0x6958D0", Offset = "0x6948D0", VA = "0x1806958D0", Slot = "7")]
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x06000133 RID: 307 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000128")]
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[Address(RVA = "0x6957F0", Offset = "0x6947F0", VA = "0x1806957F0")]
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private void ExecuteEffect(PerCameraRenderEffect renderEffect, ScriptableRenderContext context, ref RenderingData renderingData)
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{
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}
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// Token: 0x040001D5 RID: 469
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[FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40001A8")]
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private bool requiresOpaqueTexture;
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// Token: 0x040001D6 RID: 470
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[FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40001A9")]
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private readonly List<PerCameraRenderEffect> renderEffectsBuffer;
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// Token: 0x040001D7 RID: 471
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[Token(Token = "0x40001AA")]
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private static readonly List<PerCameraRenderEffect> IMMEDIATE_PER_CAMERA_RENDERER_EFFECTS;
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}
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}
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