21 lines
439 B
C#
21 lines
439 B
C#
using System;
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using Cpp2IlInjected;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000085 RID: 133
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[Token(Token = "0x2000077")]
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public struct PostProcessingData
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{
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// Token: 0x040002E3 RID: 739
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40002A2")]
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public ColorGradingMode gradingMode;
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// Token: 0x040002E4 RID: 740
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[FieldOffset(Offset = "0x4")]
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[Token(Token = "0x40002A3")]
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public int lutSize;
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}
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}
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