Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/PostProcessingData.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

21 lines
439 B
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000085 RID: 133
[Token(Token = "0x2000077")]
public struct PostProcessingData
{
// Token: 0x040002E3 RID: 739
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40002A2")]
public ColorGradingMode gradingMode;
// Token: 0x040002E4 RID: 740
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40002A3")]
public int lutSize;
}
}