Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/RenderPassEvent.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

56 lines
1.6 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200005E RID: 94
[Token(Token = "0x2000056")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum RenderPassEvent
{
// Token: 0x040001E3 RID: 483
[Token(Token = "0x40001B6")]
BeforeRendering,
// Token: 0x040001E4 RID: 484
[Token(Token = "0x40001B7")]
BeforeRenderingShadows = 50,
// Token: 0x040001E5 RID: 485
[Token(Token = "0x40001B8")]
AfterRenderingShadows = 100,
// Token: 0x040001E6 RID: 486
[Token(Token = "0x40001B9")]
BeforeRenderingPrepasses = 150,
// Token: 0x040001E7 RID: 487
[Token(Token = "0x40001BA")]
AfterRenderingPrePasses = 200,
// Token: 0x040001E8 RID: 488
[Token(Token = "0x40001BB")]
BeforeRenderingOpaques = 250,
// Token: 0x040001E9 RID: 489
[Token(Token = "0x40001BC")]
AfterRenderingOpaques = 300,
// Token: 0x040001EA RID: 490
[Token(Token = "0x40001BD")]
BeforeRenderingSkybox = 350,
// Token: 0x040001EB RID: 491
[Token(Token = "0x40001BE")]
AfterRenderingSkybox = 400,
// Token: 0x040001EC RID: 492
[Token(Token = "0x40001BF")]
BeforeRenderingTransparents = 450,
// Token: 0x040001ED RID: 493
[Token(Token = "0x40001C0")]
AfterRenderingTransparents = 500,
// Token: 0x040001EE RID: 494
[Token(Token = "0x40001C1")]
BeforeRenderingPostProcessing = 550,
// Token: 0x040001EF RID: 495
[Token(Token = "0x40001C2")]
AfterRenderingPostProcessing = 600,
// Token: 0x040001F0 RID: 496
[Token(Token = "0x40001C3")]
AfterRendering = 1000
}
}