56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200005E RID: 94
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[Token(Token = "0x2000056")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public enum RenderPassEvent
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{
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// Token: 0x040001E3 RID: 483
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[Token(Token = "0x40001B6")]
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BeforeRendering,
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// Token: 0x040001E4 RID: 484
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[Token(Token = "0x40001B7")]
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BeforeRenderingShadows = 50,
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// Token: 0x040001E5 RID: 485
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[Token(Token = "0x40001B8")]
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AfterRenderingShadows = 100,
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// Token: 0x040001E6 RID: 486
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[Token(Token = "0x40001B9")]
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BeforeRenderingPrepasses = 150,
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// Token: 0x040001E7 RID: 487
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[Token(Token = "0x40001BA")]
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AfterRenderingPrePasses = 200,
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// Token: 0x040001E8 RID: 488
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[Token(Token = "0x40001BB")]
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BeforeRenderingOpaques = 250,
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// Token: 0x040001E9 RID: 489
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[Token(Token = "0x40001BC")]
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AfterRenderingOpaques = 300,
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// Token: 0x040001EA RID: 490
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[Token(Token = "0x40001BD")]
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BeforeRenderingSkybox = 350,
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// Token: 0x040001EB RID: 491
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[Token(Token = "0x40001BE")]
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AfterRenderingSkybox = 400,
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// Token: 0x040001EC RID: 492
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[Token(Token = "0x40001BF")]
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BeforeRenderingTransparents = 450,
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// Token: 0x040001ED RID: 493
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[Token(Token = "0x40001C0")]
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AfterRenderingTransparents = 500,
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// Token: 0x040001EE RID: 494
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[Token(Token = "0x40001C1")]
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BeforeRenderingPostProcessing = 550,
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// Token: 0x040001EF RID: 495
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[Token(Token = "0x40001C2")]
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AfterRenderingPostProcessing = 600,
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// Token: 0x040001F0 RID: 496
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[Token(Token = "0x40001C3")]
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AfterRendering = 1000
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}
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}
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