41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x0200006D RID: 109
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[Token(Token = "0x2000062")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public static class ShaderUtils
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{
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// Token: 0x060001C9 RID: 457 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x60001B9")]
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[Address(RVA = "0x6A1460", Offset = "0x6A0460", VA = "0x1806A1460")]
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public static string GetShaderPath(ShaderPathID id)
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{
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return null;
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}
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// Token: 0x060001CA RID: 458 RVA: 0x00003180 File Offset: 0x00001380
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[Token(Token = "0x60001BA")]
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[Address(RVA = "0x6A1380", Offset = "0x6A0380", VA = "0x1806A1380")]
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public static ShaderPathID GetEnumFromPath(string path)
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{
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return ShaderPathID.Lit;
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}
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// Token: 0x060001CB RID: 459 RVA: 0x00003198 File Offset: 0x00001398
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[Token(Token = "0x60001BB")]
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[Address(RVA = "0x6A14F0", Offset = "0x6A04F0", VA = "0x1806A14F0")]
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public static bool IsLWShader(Shader shader)
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{
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return default(bool);
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}
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// Token: 0x04000238 RID: 568
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[Token(Token = "0x4000201")]
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private static readonly string[] s_ShaderPaths;
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}
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}
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