Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/ShadowQuality.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

23 lines
493 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x0200001D RID: 29
[Token(Token = "0x200001B")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public enum ShadowQuality
{
// Token: 0x0400006B RID: 107
[Token(Token = "0x400005C")]
Disabled,
// Token: 0x0400006C RID: 108
[Token(Token = "0x400005D")]
HardShadows,
// Token: 0x0400006D RID: 109
[Token(Token = "0x400005E")]
SoftShadows
}
}