124 lines
4.0 KiB
C#
124 lines
4.0 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.Rendering.Universal
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{
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// Token: 0x02000029 RID: 41
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[Token(Token = "0x2000027")]
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[MovedFrom("UnityEngine.Rendering.LWRP")]
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public class UniversalRenderPipelineEditorResources : ScriptableObject
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{
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// Token: 0x060000AC RID: 172 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x60000AA")]
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[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
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public UniversalRenderPipelineEditorResources()
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{
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}
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// Token: 0x040000CE RID: 206
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40000BF")]
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public UniversalRenderPipelineEditorResources.ShaderResources shaders;
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// Token: 0x040000CF RID: 207
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x40000C0")]
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public UniversalRenderPipelineEditorResources.MaterialResources materials;
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// Token: 0x0200002A RID: 42
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[Token(Token = "0x20000B4")]
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[ReloadGroup]
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[Serializable]
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public sealed class ShaderResources
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{
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// Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600044F")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public ShaderResources()
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{
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}
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// Token: 0x040000D0 RID: 208
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400048E")]
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[Reload("Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph", ReloadAttribute.Package.Root)]
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public Shader autodeskInteractivePS;
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// Token: 0x040000D1 RID: 209
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400048F")]
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[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph", ReloadAttribute.Package.Root)]
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public Shader autodeskInteractiveTransparentPS;
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// Token: 0x040000D2 RID: 210
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000490")]
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[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph", ReloadAttribute.Package.Root)]
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public Shader autodeskInteractiveMaskedPS;
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// Token: 0x040000D3 RID: 211
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[FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4000491")]
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[Reload("Shaders/Terrain/TerrainDetailLit.shader", ReloadAttribute.Package.Root)]
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public Shader terrainDetailLitPS;
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// Token: 0x040000D4 RID: 212
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[FieldOffset(Offset = "0x30")]
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[Token(Token = "0x4000492")]
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[Reload("Shaders/Terrain/WavingGrass.shader", ReloadAttribute.Package.Root)]
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public Shader terrainDetailGrassPS;
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// Token: 0x040000D5 RID: 213
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[FieldOffset(Offset = "0x38")]
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[Token(Token = "0x4000493")]
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[Reload("Shaders/Terrain/WavingGrassBillboard.shader", ReloadAttribute.Package.Root)]
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public Shader terrainDetailGrassBillboardPS;
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// Token: 0x040000D6 RID: 214
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[FieldOffset(Offset = "0x40")]
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[Token(Token = "0x4000494")]
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[Reload("Shaders/Nature/SpeedTree7.shader", ReloadAttribute.Package.Root)]
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public Shader defaultSpeedTree7PS;
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// Token: 0x040000D7 RID: 215
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[FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4000495")]
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[Reload("Shaders/Nature/SpeedTree8.shader", ReloadAttribute.Package.Root)]
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public Shader defaultSpeedTree8PS;
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}
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// Token: 0x0200002B RID: 43
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[Token(Token = "0x20000B5")]
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[ReloadGroup]
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[Serializable]
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public sealed class MaterialResources
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{
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// Token: 0x060000AE RID: 174 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000450")]
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[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
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public MaterialResources()
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{
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}
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// Token: 0x040000D8 RID: 216
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000496")]
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[Reload("Runtime/Materials/Lit.mat", ReloadAttribute.Package.Root)]
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public Material lit;
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// Token: 0x040000D9 RID: 217
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000497")]
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[Reload("Runtime/Materials/ParticlesLit.mat", ReloadAttribute.Package.Root)]
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public Material particleLit;
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// Token: 0x040000DA RID: 218
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000498")]
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[Reload("Runtime/Materials/TerrainLit.mat", ReloadAttribute.Package.Root)]
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public Material terrainLit;
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}
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}
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}
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