Files
27Aug2021-Cpp2IL-Dump/Unity.RenderPipelines.Universal.Runtime/UnityEngine/Rendering/Universal/UniversalRenderPipelineEditorResources.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

124 lines
4.0 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Rendering.Universal
{
// Token: 0x02000029 RID: 41
[Token(Token = "0x2000027")]
[MovedFrom("UnityEngine.Rendering.LWRP")]
public class UniversalRenderPipelineEditorResources : ScriptableObject
{
// Token: 0x060000AC RID: 172 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x60000AA")]
[Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")]
public UniversalRenderPipelineEditorResources()
{
}
// Token: 0x040000CE RID: 206
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x40000BF")]
public UniversalRenderPipelineEditorResources.ShaderResources shaders;
// Token: 0x040000CF RID: 207
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x40000C0")]
public UniversalRenderPipelineEditorResources.MaterialResources materials;
// Token: 0x0200002A RID: 42
[Token(Token = "0x20000B4")]
[ReloadGroup]
[Serializable]
public sealed class ShaderResources
{
// Token: 0x060000AD RID: 173 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600044F")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public ShaderResources()
{
}
// Token: 0x040000D0 RID: 208
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x400048E")]
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractivePS;
// Token: 0x040000D1 RID: 209
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x400048F")]
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveTransparentPS;
// Token: 0x040000D2 RID: 210
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000490")]
[Reload("Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph", ReloadAttribute.Package.Root)]
public Shader autodeskInteractiveMaskedPS;
// Token: 0x040000D3 RID: 211
[FieldOffset(Offset = "0x28")]
[Token(Token = "0x4000491")]
[Reload("Shaders/Terrain/TerrainDetailLit.shader", ReloadAttribute.Package.Root)]
public Shader terrainDetailLitPS;
// Token: 0x040000D4 RID: 212
[FieldOffset(Offset = "0x30")]
[Token(Token = "0x4000492")]
[Reload("Shaders/Terrain/WavingGrass.shader", ReloadAttribute.Package.Root)]
public Shader terrainDetailGrassPS;
// Token: 0x040000D5 RID: 213
[FieldOffset(Offset = "0x38")]
[Token(Token = "0x4000493")]
[Reload("Shaders/Terrain/WavingGrassBillboard.shader", ReloadAttribute.Package.Root)]
public Shader terrainDetailGrassBillboardPS;
// Token: 0x040000D6 RID: 214
[FieldOffset(Offset = "0x40")]
[Token(Token = "0x4000494")]
[Reload("Shaders/Nature/SpeedTree7.shader", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree7PS;
// Token: 0x040000D7 RID: 215
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x4000495")]
[Reload("Shaders/Nature/SpeedTree8.shader", ReloadAttribute.Package.Root)]
public Shader defaultSpeedTree8PS;
}
// Token: 0x0200002B RID: 43
[Token(Token = "0x20000B5")]
[ReloadGroup]
[Serializable]
public sealed class MaterialResources
{
// Token: 0x060000AE RID: 174 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000450")]
[Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")]
public MaterialResources()
{
}
// Token: 0x040000D8 RID: 216
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000496")]
[Reload("Runtime/Materials/Lit.mat", ReloadAttribute.Package.Root)]
public Material lit;
// Token: 0x040000D9 RID: 217
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000497")]
[Reload("Runtime/Materials/ParticlesLit.mat", ReloadAttribute.Package.Root)]
public Material particleLit;
// Token: 0x040000DA RID: 218
[FieldOffset(Offset = "0x20")]
[Token(Token = "0x4000498")]
[Reload("Runtime/Materials/TerrainLit.mat", ReloadAttribute.Package.Root)]
public Material terrainLit;
}
}
}