44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace TMPro
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{
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// Token: 0x0200004D RID: 77
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[Token(Token = "0x200002C")]
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internal static class SetPropertyUtility
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{
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// Token: 0x060002A9 RID: 681 RVA: 0x000030F0 File Offset: 0x000012F0
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[Token(Token = "0x6000255")]
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[Address(RVA = "0x5AE3E0", Offset = "0x5AD3E0", VA = "0x1805AE3E0")]
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public static bool SetColor(ref Color currentValue, Color newValue)
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{
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return default(bool);
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}
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// Token: 0x060002AA RID: 682 RVA: 0x00003108 File Offset: 0x00001308
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[Token(Token = "0x6000256")]
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[Address(RVA = "0x21B61A0", Offset = "0x21B51A0", VA = "0x1821B61A0")]
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public static bool SetEquatableStruct<T>(ref T currentValue, T newValue) where T : IEquatable<T>
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{
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return default(bool);
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}
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// Token: 0x060002AB RID: 683 RVA: 0x00003120 File Offset: 0x00001320
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[Token(Token = "0x6000257")]
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[Address(RVA = "0x21B6220", Offset = "0x21B5220", VA = "0x1821B6220")]
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public static bool SetStruct<T>(ref T currentValue, T newValue) where T : struct
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{
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return default(bool);
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}
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// Token: 0x060002AC RID: 684 RVA: 0x00003138 File Offset: 0x00001338
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[Token(Token = "0x6000258")]
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[Address(RVA = "0x21B6150", Offset = "0x21B5150", VA = "0x1821B6150")]
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public static bool SetClass<T>(ref T currentValue, T newValue) where T : class
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{
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return default(bool);
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}
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}
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}
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