Files
27Aug2021-Cpp2IL-Dump/Unity.XR.ARFoundation/UnityEngine/XR/ARFoundation/ARPlaneMeshGenerators.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

48 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using Cpp2IlInjected;
using Unity.Collections;
namespace UnityEngine.XR.ARFoundation
{
// Token: 0x0200001E RID: 30
[Token(Token = "0x200001C")]
public static class ARPlaneMeshGenerators
{
// Token: 0x06000178 RID: 376 RVA: 0x00002B4C File Offset: 0x00000D4C
[Token(Token = "0x6000171")]
[Address(RVA = "0x26249A0", Offset = "0x26239A0", VA = "0x1826249A0")]
public static bool GenerateMesh(Mesh mesh, Pose pose, NativeArray<Vector2> convexPolygon, float areaTolerance = 1E-06f)
{
return default(bool);
}
// Token: 0x06000179 RID: 377 RVA: 0x0000207E File Offset: 0x0000027E
[Token(Token = "0x6000172")]
[Address(RVA = "0x2624F40", Offset = "0x2623F40", VA = "0x182624F40")]
public static void GenerateUvs(List<Vector2> Uvs, Pose pose, List<Vector3> vertices)
{
}
// Token: 0x0600017A RID: 378 RVA: 0x00002B64 File Offset: 0x00000D64
[Token(Token = "0x6000173")]
[Address(RVA = "0x2624690", Offset = "0x2623690", VA = "0x182624690")]
public static bool GenerateIndices(List<int> indices, List<Vector3> convexPolygon, float areaTolerance = 1E-06f)
{
return default(bool);
}
// Token: 0x04000080 RID: 128
[Token(Token = "0x400007A")]
private static List<int> s_Indices;
// Token: 0x04000081 RID: 129
[Token(Token = "0x400007B")]
private static List<Vector2> s_Uvs;
// Token: 0x04000082 RID: 130
[Token(Token = "0x400007C")]
private static List<Vector3> s_Vertices;
}
}