Files
27Aug2021-Cpp2IL-Dump/UnityEngine.AnimationModule/UnityEngine/Animations/AnimationPlayableOutput.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

26 lines
837 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Playables;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
// Token: 0x02000030 RID: 48
[Token(Token = "0x2000030")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/Director/AnimationPlayableOutput.h")]
[StaticAccessor("AnimationPlayableOutputBindings", StaticAccessorType.DoubleColon)]
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
[NativeHeader("Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.h")]
[NativeHeader("Modules/Animation/Animator.h")]
public struct AnimationPlayableOutput
{
// Token: 0x040000C6 RID: 198
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40000C6")]
private PlayableOutputHandle m_Handle;
}
}