26 lines
837 B
C#
26 lines
837 B
C#
using System;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine.Bindings;
|
|
using UnityEngine.Playables;
|
|
using UnityEngine.Scripting;
|
|
|
|
namespace UnityEngine.Animations
|
|
{
|
|
// Token: 0x02000030 RID: 48
|
|
[Token(Token = "0x2000030")]
|
|
[RequiredByNativeCode]
|
|
[NativeHeader("Modules/Animation/Director/AnimationPlayableOutput.h")]
|
|
[StaticAccessor("AnimationPlayableOutputBindings", StaticAccessorType.DoubleColon)]
|
|
[NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
|
|
[NativeHeader("Runtime/Director/Core/HPlayableOutput.h")]
|
|
[NativeHeader("Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.h")]
|
|
[NativeHeader("Modules/Animation/Animator.h")]
|
|
public struct AnimationPlayableOutput
|
|
{
|
|
// Token: 0x040000C6 RID: 198
|
|
[FieldOffset(Offset = "0x0")]
|
|
[Token(Token = "0x40000C6")]
|
|
private PlayableOutputHandle m_Handle;
|
|
}
|
|
}
|