Files
27Aug2021-Cpp2IL-Dump/UnityEngine.AnimationModule/UnityEngine/AnimatorTransitionInfo.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

63 lines
1.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x0200000F RID: 15
[Token(Token = "0x200000F")]
[RequiredByNativeCode]
[NativeHeader("Modules/Animation/AnimatorInfo.h")]
public struct AnimatorTransitionInfo
{
// Token: 0x04000033 RID: 51
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000033")]
[NativeName("fullPathHash")]
private int m_FullPath;
// Token: 0x04000034 RID: 52
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000034")]
[NativeName("userNameHash")]
private int m_UserName;
// Token: 0x04000035 RID: 53
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000035")]
[NativeName("nameHash")]
private int m_Name;
// Token: 0x04000036 RID: 54
[FieldOffset(Offset = "0xC")]
[Token(Token = "0x4000036")]
[NativeName("hasFixedDuration")]
private bool m_HasFixedDuration;
// Token: 0x04000037 RID: 55
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000037")]
[NativeName("duration")]
private float m_Duration;
// Token: 0x04000038 RID: 56
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x4000038")]
[NativeName("normalizedTime")]
private float m_NormalizedTime;
// Token: 0x04000039 RID: 57
[FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000039")]
[NativeName("anyState")]
private bool m_AnyState;
// Token: 0x0400003A RID: 58
[FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400003A")]
[NativeName("transitionType")]
private int m_TransitionType;
}
}