Files
27Aug2021-Cpp2IL-Dump/UnityEngine.AnimationModule/UnityEngine/HumanTrait.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

48 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x0200001D RID: 29
[Token(Token = "0x200001D")]
[NativeHeader("Modules/Animation/HumanTrait.h")]
public class HumanTrait
{
// Token: 0x1700004B RID: 75
// (get) Token: 0x06000176 RID: 374 RVA: 0x00002CA0 File Offset: 0x00000EA0
[Token(Token = "0x1700004B")]
public static int MuscleCount
{
[Token(Token = "0x6000176")]
[Address(RVA = "0x116A1B0", Offset = "0x11691B0", VA = "0x18116A1B0")]
get
{
return 0;
}
}
// Token: 0x06000177 RID: 375 RVA: 0x00002CB8 File Offset: 0x00000EB8
[Token(Token = "0x6000177")]
[Address(RVA = "0x116A170", Offset = "0x1169170", VA = "0x18116A170")]
internal static int GetBoneIndexFromMono(int humanId)
{
return 0;
}
// Token: 0x1700004C RID: 76
// (get) Token: 0x06000178 RID: 376 RVA: 0x000021A2 File Offset: 0x000003A2
[Token(Token = "0x1700004C")]
public static string[] MuscleName
{
[Token(Token = "0x6000178")]
[Address(RVA = "0x116A1E0", Offset = "0x11691E0", VA = "0x18116A1E0")]
[NativeMethod]
get
{
return null;
}
}
}
}