24 lines
710 B
C#
24 lines
710 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Playables;
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using UnityEngine.Scripting;
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namespace UnityEngine.Audio
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{
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// Token: 0x0200001B RID: 27
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[Token(Token = "0x200001B")]
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[RequiredByNativeCode]
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[NativeHeader("Modules/Audio/Public/Director/AudioPlayableOutput.h")]
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[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.h")]
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[NativeHeader("Modules/Audio/Public/AudioSource.h")]
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[StaticAccessor("AudioPlayableOutputBindings", StaticAccessorType.DoubleColon)]
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public struct AudioPlayableOutput
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{
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// Token: 0x0400002C RID: 44
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400002C")]
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private PlayableOutputHandle m_Handle;
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}
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}
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