35 lines
935 B
C#
35 lines
935 B
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000053 RID: 83
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[Token(Token = "0x2000053")]
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[NativeHeader("Runtime/Export/Bootstrap/BootConfig.bindings.h")]
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internal class BootConfigData
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{
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// Token: 0x06000100 RID: 256 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x6000100")]
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[Address(RVA = "0x3236000", Offset = "0x3235000", VA = "0x183236000")]
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[RequiredByNativeCode]
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private static BootConfigData WrapBootConfigData(IntPtr nativeHandle)
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{
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return null;
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}
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// Token: 0x06000101 RID: 257 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000101")]
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[Address(RVA = "0x32360B0", Offset = "0x32350B0", VA = "0x1832360B0")]
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private BootConfigData(IntPtr nativeHandle)
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{
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}
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// Token: 0x040000E5 RID: 229
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x40000E5")]
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private IntPtr m_Ptr;
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}
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}
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