Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Coroutine.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

44 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x02000102 RID: 258
[Token(Token = "0x2000102")]
[RequiredByNativeCode]
[NativeHeader("Runtime/Mono/Coroutine.h")]
[StructLayout(0)]
public sealed class Coroutine : YieldInstruction
{
// Token: 0x06000A3C RID: 2620 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000A3C")]
[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
private Coroutine()
{
}
// Token: 0x06000A3D RID: 2621 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000A3D")]
[Address(RVA = "0x323DD00", Offset = "0x323CD00", VA = "0x18323DD00", Slot = "1")]
protected override void Finalize()
{
}
// Token: 0x06000A3E RID: 2622 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000A3E")]
[Address(RVA = "0x323DDA0", Offset = "0x323CDA0", VA = "0x18323DDA0")]
[FreeFunction]
private static void ReleaseCoroutine(IntPtr ptr)
{
}
// Token: 0x04000459 RID: 1113
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000459")]
internal IntPtr m_Ptr;
}
}