44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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using UnityEngine.Scripting;
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namespace UnityEngine
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{
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// Token: 0x02000102 RID: 258
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[Token(Token = "0x2000102")]
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[RequiredByNativeCode]
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[NativeHeader("Runtime/Mono/Coroutine.h")]
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[StructLayout(0)]
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public sealed class Coroutine : YieldInstruction
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{
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// Token: 0x06000A3C RID: 2620 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A3C")]
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[Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")]
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private Coroutine()
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{
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}
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// Token: 0x06000A3D RID: 2621 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A3D")]
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[Address(RVA = "0x323DD00", Offset = "0x323CD00", VA = "0x18323DD00", Slot = "1")]
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protected override void Finalize()
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{
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}
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// Token: 0x06000A3E RID: 2622 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000A3E")]
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[Address(RVA = "0x323DDA0", Offset = "0x323CDA0", VA = "0x18323DDA0")]
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[FreeFunction]
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private static void ReleaseCoroutine(IntPtr ptr)
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{
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}
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// Token: 0x04000459 RID: 1113
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000459")]
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internal IntPtr m_Ptr;
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}
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}
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