Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/DefaultExecutionOrder.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

39 lines
926 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020000FB RID: 251
[Token(Token = "0x20000FB")]
[UsedByNativeCode]
[AttributeUsage(AttributeTargets.Class)]
public class DefaultExecutionOrder : Attribute
{
// Token: 0x06000A19 RID: 2585 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000A19")]
[Address(RVA = "0x41F8E0", Offset = "0x41E8E0", VA = "0x18041F8E0")]
public DefaultExecutionOrder(int order)
{
}
// Token: 0x17000204 RID: 516
// (get) Token: 0x06000A1A RID: 2586 RVA: 0x00007890 File Offset: 0x00005A90
[Token(Token = "0x17000204")]
public int order
{
[Token(Token = "0x6000A1A")]
[Address(RVA = "0x1202050", Offset = "0x1201050", VA = "0x181202050")]
get
{
return 0;
}
}
// Token: 0x04000456 RID: 1110
[FieldOffset(Offset = "0x10")]
[Token(Token = "0x4000456")]
private int m_Order;
}
}