Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Experimental/GlobalIllumination/DirectionalLight.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

46 lines
1.1 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x0200029F RID: 671
[Token(Token = "0x200029F")]
public struct DirectionalLight
{
// Token: 0x04000898 RID: 2200
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000898")]
public int instanceID;
// Token: 0x04000899 RID: 2201
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x4000899")]
public bool shadow;
// Token: 0x0400089A RID: 2202
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x400089A")]
public LightMode mode;
// Token: 0x0400089B RID: 2203
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400089B")]
public Vector3 direction;
// Token: 0x0400089C RID: 2204
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x400089C")]
public LinearColor color;
// Token: 0x0400089D RID: 2205
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x400089D")]
public LinearColor indirectColor;
// Token: 0x0400089E RID: 2206
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x400089E")]
public float penumbraWidthRadian;
}
}