Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Experimental/GlobalIllumination/DiscLight.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

61 lines
1.4 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.GlobalIllumination
{
// Token: 0x020002A3 RID: 675
[Token(Token = "0x20002A3")]
public struct DiscLight
{
// Token: 0x040008C0 RID: 2240
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x40008C0")]
public int instanceID;
// Token: 0x040008C1 RID: 2241
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x40008C1")]
public bool shadow;
// Token: 0x040008C2 RID: 2242
[FieldOffset(Offset = "0x5")]
[Token(Token = "0x40008C2")]
public LightMode mode;
// Token: 0x040008C3 RID: 2243
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x40008C3")]
public Vector3 position;
// Token: 0x040008C4 RID: 2244
[FieldOffset(Offset = "0x14")]
[Token(Token = "0x40008C4")]
public Quaternion orientation;
// Token: 0x040008C5 RID: 2245
[FieldOffset(Offset = "0x24")]
[Token(Token = "0x40008C5")]
public LinearColor color;
// Token: 0x040008C6 RID: 2246
[FieldOffset(Offset = "0x34")]
[Token(Token = "0x40008C6")]
public LinearColor indirectColor;
// Token: 0x040008C7 RID: 2247
[FieldOffset(Offset = "0x44")]
[Token(Token = "0x40008C7")]
public float range;
// Token: 0x040008C8 RID: 2248
[FieldOffset(Offset = "0x48")]
[Token(Token = "0x40008C8")]
public float radius;
// Token: 0x040008C9 RID: 2249
[FieldOffset(Offset = "0x4C")]
[Token(Token = "0x40008C9")]
public FalloffType falloff;
}
}