Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/Experimental/Rendering/FormatUsage.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

54 lines
1.2 KiB
C#

using System;
using Cpp2IlInjected;
namespace UnityEngine.Experimental.Rendering
{
// Token: 0x020002B2 RID: 690
[Token(Token = "0x20002B2")]
public enum FormatUsage
{
// Token: 0x040008E6 RID: 2278
[Token(Token = "0x40008E6")]
Sample,
// Token: 0x040008E7 RID: 2279
[Token(Token = "0x40008E7")]
Linear,
// Token: 0x040008E8 RID: 2280
[Token(Token = "0x40008E8")]
Sparse,
// Token: 0x040008E9 RID: 2281
[Token(Token = "0x40008E9")]
Render = 4,
// Token: 0x040008EA RID: 2282
[Token(Token = "0x40008EA")]
Blend,
// Token: 0x040008EB RID: 2283
[Token(Token = "0x40008EB")]
GetPixels,
// Token: 0x040008EC RID: 2284
[Token(Token = "0x40008EC")]
SetPixels,
// Token: 0x040008ED RID: 2285
[Token(Token = "0x40008ED")]
SetPixels32,
// Token: 0x040008EE RID: 2286
[Token(Token = "0x40008EE")]
ReadPixels,
// Token: 0x040008EF RID: 2287
[Token(Token = "0x40008EF")]
LoadStore,
// Token: 0x040008F0 RID: 2288
[Token(Token = "0x40008F0")]
MSAA2x,
// Token: 0x040008F1 RID: 2289
[Token(Token = "0x40008F1")]
MSAA4x,
// Token: 0x040008F2 RID: 2290
[Token(Token = "0x40008F2")]
MSAA8x,
// Token: 0x040008F3 RID: 2291
[Token(Token = "0x40008F3")]
StencilSampling = 15
}
}