Files
27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/GL.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

204 lines
6.5 KiB
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Token: 0x02000078 RID: 120
[Token(Token = "0x2000078")]
[NativeHeader("Runtime/GfxDevice/GfxDevice.h")]
[NativeHeader("Runtime/Camera/CameraUtil.h")]
[StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)]
[NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")]
[NativeHeader("Runtime/Camera/Camera.h")]
public sealed class GL
{
// Token: 0x06000314 RID: 788 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000314")]
[Address(RVA = "0xE71F20", Offset = "0xE70F20", VA = "0x180E71F20")]
[NativeName("ImmediateVertex")]
public static void Vertex3(float x, float y, float z)
{
}
// Token: 0x06000315 RID: 789 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000315")]
[Address(RVA = "0xE71E60", Offset = "0xE70E60", VA = "0x180E71E60")]
[NativeName("ImmediateTexCoordAll")]
public static void TexCoord3(float x, float y, float z)
{
}
// Token: 0x06000316 RID: 790 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000316")]
[Address(RVA = "0xE71EC0", Offset = "0xE70EC0", VA = "0x180E71EC0")]
public static void TexCoord(Vector3 v)
{
}
// Token: 0x06000317 RID: 791 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000317")]
[Address(RVA = "0xE71E10", Offset = "0xE70E10", VA = "0x180E71E10")]
public static void TexCoord2(float x, float y)
{
}
// Token: 0x170000B5 RID: 181
// (get) Token: 0x06000318 RID: 792 RVA: 0x00003A08 File Offset: 0x00001C08
// (set) Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x170000B5")]
[NativeProperty]
public static bool invertCulling
{
[Token(Token = "0x6000318")]
[Address(RVA = "0xE72000", Offset = "0xE71000", VA = "0x180E72000")]
get
{
return default(bool);
}
[Token(Token = "0x6000319")]
[Address(RVA = "0xE72030", Offset = "0xE71030", VA = "0x180E72030")]
set
{
}
}
// Token: 0x0600031A RID: 794 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031A")]
[Address(RVA = "0xE71A20", Offset = "0xE70A20", VA = "0x180E71A20")]
public static void Flush()
{
}
// Token: 0x0600031B RID: 795 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031B")]
[Address(RVA = "0xE71D70", Offset = "0xE70D70", VA = "0x180E71D70")]
[NativeName("SetWorldMatrix")]
public static void MultMatrix(Matrix4x4 m)
{
}
// Token: 0x0600031C RID: 796 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031C")]
[Address(RVA = "0xE71DE0", Offset = "0xE70DE0", VA = "0x180E71DE0")]
[FreeFunction]
public static void PushMatrix()
{
}
// Token: 0x0600031D RID: 797 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031D")]
[Address(RVA = "0xE71DB0", Offset = "0xE70DB0", VA = "0x180E71DB0")]
[FreeFunction]
public static void PopMatrix()
{
}
// Token: 0x0600031E RID: 798 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600031E")]
[Address(RVA = "0xE71CF0", Offset = "0xE70CF0", VA = "0x180E71CF0")]
[FreeFunction]
public static void LoadProjectionMatrix(Matrix4x4 mat)
{
}
// Token: 0x0600031F RID: 799 RVA: 0x00003A20 File Offset: 0x00001C20
[Token(Token = "0x600031F")]
[Address(RVA = "0xE71C10", Offset = "0xE70C10", VA = "0x180E71C10")]
[FreeFunction]
public static Matrix4x4 GetGPUProjectionMatrix(Matrix4x4 proj, bool renderIntoTexture)
{
return default(Matrix4x4);
}
// Token: 0x06000320 RID: 800 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000320")]
[Address(RVA = "0xE71B30", Offset = "0xE70B30", VA = "0x180E71B30")]
[FreeFunction]
private static void GLLoadPixelMatrixScript(float left, float right, float bottom, float top)
{
}
// Token: 0x06000321 RID: 801 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000321")]
[Address(RVA = "0xE71B30", Offset = "0xE70B30", VA = "0x180E71B30")]
public static void LoadPixelMatrix(float left, float right, float bottom, float top)
{
}
// Token: 0x06000322 RID: 802 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000322")]
[Address(RVA = "0xE71950", Offset = "0xE70950", VA = "0x180E71950")]
[FreeFunction]
public static void Begin(int mode)
{
}
// Token: 0x06000323 RID: 803 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000323")]
[Address(RVA = "0xE719F0", Offset = "0xE709F0", VA = "0x180E719F0")]
[FreeFunction]
public static void End()
{
}
// Token: 0x06000324 RID: 804 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000324")]
[Address(RVA = "0xE71AC0", Offset = "0xE70AC0", VA = "0x180E71AC0")]
[FreeFunction]
private static void GLClear(bool clearDepth, bool clearColor, Color backgroundColor, float depth)
{
}
// Token: 0x06000325 RID: 805 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000325")]
[Address(RVA = "0xE71990", Offset = "0xE70990", VA = "0x180E71990")]
public static void Clear(bool clearDepth, bool clearColor, Color backgroundColor)
{
}
// Token: 0x06000326 RID: 806 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000326")]
[Address(RVA = "0xE71FC0", Offset = "0xE70FC0", VA = "0x180E71FC0")]
[FreeFunction]
public static void Viewport(Rect pixelRect)
{
}
// Token: 0x06000327 RID: 807 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000327")]
[Address(RVA = "0xE71D30", Offset = "0xE70D30", VA = "0x180E71D30")]
private static void MultMatrix_Injected(ref Matrix4x4 m)
{
}
// Token: 0x06000328 RID: 808 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000328")]
[Address(RVA = "0xE71CB0", Offset = "0xE70CB0", VA = "0x180E71CB0")]
private static void LoadProjectionMatrix_Injected(ref Matrix4x4 mat)
{
}
// Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x6000329")]
[Address(RVA = "0xE71BB0", Offset = "0xE70BB0", VA = "0x180E71BB0")]
private static void GetGPUProjectionMatrix_Injected(ref Matrix4x4 proj, bool renderIntoTexture, out Matrix4x4 ret)
{
}
// Token: 0x0600032A RID: 810 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032A")]
[Address(RVA = "0xE71A50", Offset = "0xE70A50", VA = "0x180E71A50")]
private static void GLClear_Injected(bool clearDepth, bool clearColor, ref Color backgroundColor, float depth)
{
}
// Token: 0x0600032B RID: 811 RVA: 0x00002050 File Offset: 0x00000250
[Token(Token = "0x600032B")]
[Address(RVA = "0xE71F80", Offset = "0xE70F80", VA = "0x180E71F80")]
private static void Viewport_Injected(ref Rect pixelRect)
{
}
}
}