204 lines
6.5 KiB
C#
204 lines
6.5 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Bindings;
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namespace UnityEngine
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{
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// Token: 0x02000078 RID: 120
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[Token(Token = "0x2000078")]
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[NativeHeader("Runtime/GfxDevice/GfxDevice.h")]
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[NativeHeader("Runtime/Camera/CameraUtil.h")]
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[StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)]
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[NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")]
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[NativeHeader("Runtime/Camera/Camera.h")]
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public sealed class GL
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{
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// Token: 0x06000314 RID: 788 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000314")]
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[Address(RVA = "0xE71F20", Offset = "0xE70F20", VA = "0x180E71F20")]
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[NativeName("ImmediateVertex")]
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public static void Vertex3(float x, float y, float z)
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{
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}
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// Token: 0x06000315 RID: 789 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000315")]
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[Address(RVA = "0xE71E60", Offset = "0xE70E60", VA = "0x180E71E60")]
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[NativeName("ImmediateTexCoordAll")]
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public static void TexCoord3(float x, float y, float z)
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{
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}
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// Token: 0x06000316 RID: 790 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000316")]
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[Address(RVA = "0xE71EC0", Offset = "0xE70EC0", VA = "0x180E71EC0")]
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public static void TexCoord(Vector3 v)
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{
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}
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// Token: 0x06000317 RID: 791 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000317")]
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[Address(RVA = "0xE71E10", Offset = "0xE70E10", VA = "0x180E71E10")]
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public static void TexCoord2(float x, float y)
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{
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}
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// Token: 0x170000B5 RID: 181
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// (get) Token: 0x06000318 RID: 792 RVA: 0x00003A08 File Offset: 0x00001C08
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// (set) Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x170000B5")]
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[NativeProperty]
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public static bool invertCulling
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{
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[Token(Token = "0x6000318")]
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[Address(RVA = "0xE72000", Offset = "0xE71000", VA = "0x180E72000")]
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get
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{
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return default(bool);
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}
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[Token(Token = "0x6000319")]
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[Address(RVA = "0xE72030", Offset = "0xE71030", VA = "0x180E72030")]
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set
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{
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}
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}
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// Token: 0x0600031A RID: 794 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031A")]
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[Address(RVA = "0xE71A20", Offset = "0xE70A20", VA = "0x180E71A20")]
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public static void Flush()
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{
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}
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// Token: 0x0600031B RID: 795 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031B")]
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[Address(RVA = "0xE71D70", Offset = "0xE70D70", VA = "0x180E71D70")]
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[NativeName("SetWorldMatrix")]
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public static void MultMatrix(Matrix4x4 m)
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{
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}
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// Token: 0x0600031C RID: 796 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031C")]
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[Address(RVA = "0xE71DE0", Offset = "0xE70DE0", VA = "0x180E71DE0")]
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[FreeFunction]
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public static void PushMatrix()
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{
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}
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// Token: 0x0600031D RID: 797 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031D")]
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[Address(RVA = "0xE71DB0", Offset = "0xE70DB0", VA = "0x180E71DB0")]
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[FreeFunction]
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public static void PopMatrix()
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{
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}
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// Token: 0x0600031E RID: 798 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600031E")]
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[Address(RVA = "0xE71CF0", Offset = "0xE70CF0", VA = "0x180E71CF0")]
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[FreeFunction]
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public static void LoadProjectionMatrix(Matrix4x4 mat)
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{
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}
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// Token: 0x0600031F RID: 799 RVA: 0x00003A20 File Offset: 0x00001C20
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[Token(Token = "0x600031F")]
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[Address(RVA = "0xE71C10", Offset = "0xE70C10", VA = "0x180E71C10")]
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[FreeFunction]
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public static Matrix4x4 GetGPUProjectionMatrix(Matrix4x4 proj, bool renderIntoTexture)
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{
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return default(Matrix4x4);
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}
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// Token: 0x06000320 RID: 800 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000320")]
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[Address(RVA = "0xE71B30", Offset = "0xE70B30", VA = "0x180E71B30")]
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[FreeFunction]
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private static void GLLoadPixelMatrixScript(float left, float right, float bottom, float top)
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{
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}
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// Token: 0x06000321 RID: 801 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000321")]
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[Address(RVA = "0xE71B30", Offset = "0xE70B30", VA = "0x180E71B30")]
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public static void LoadPixelMatrix(float left, float right, float bottom, float top)
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{
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}
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// Token: 0x06000322 RID: 802 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000322")]
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[Address(RVA = "0xE71950", Offset = "0xE70950", VA = "0x180E71950")]
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[FreeFunction]
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public static void Begin(int mode)
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{
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}
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// Token: 0x06000323 RID: 803 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000323")]
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[Address(RVA = "0xE719F0", Offset = "0xE709F0", VA = "0x180E719F0")]
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[FreeFunction]
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public static void End()
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{
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}
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// Token: 0x06000324 RID: 804 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000324")]
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[Address(RVA = "0xE71AC0", Offset = "0xE70AC0", VA = "0x180E71AC0")]
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[FreeFunction]
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private static void GLClear(bool clearDepth, bool clearColor, Color backgroundColor, float depth)
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{
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}
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// Token: 0x06000325 RID: 805 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000325")]
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[Address(RVA = "0xE71990", Offset = "0xE70990", VA = "0x180E71990")]
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public static void Clear(bool clearDepth, bool clearColor, Color backgroundColor)
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{
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}
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// Token: 0x06000326 RID: 806 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000326")]
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[Address(RVA = "0xE71FC0", Offset = "0xE70FC0", VA = "0x180E71FC0")]
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[FreeFunction]
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public static void Viewport(Rect pixelRect)
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{
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}
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// Token: 0x06000327 RID: 807 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000327")]
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[Address(RVA = "0xE71D30", Offset = "0xE70D30", VA = "0x180E71D30")]
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private static void MultMatrix_Injected(ref Matrix4x4 m)
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{
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}
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// Token: 0x06000328 RID: 808 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000328")]
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[Address(RVA = "0xE71CB0", Offset = "0xE70CB0", VA = "0x180E71CB0")]
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private static void LoadProjectionMatrix_Injected(ref Matrix4x4 mat)
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{
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}
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// Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000329")]
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[Address(RVA = "0xE71BB0", Offset = "0xE70BB0", VA = "0x180E71BB0")]
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private static void GetGPUProjectionMatrix_Injected(ref Matrix4x4 proj, bool renderIntoTexture, out Matrix4x4 ret)
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{
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}
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// Token: 0x0600032A RID: 810 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600032A")]
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[Address(RVA = "0xE71A50", Offset = "0xE70A50", VA = "0x180E71A50")]
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private static void GLClear_Injected(bool clearDepth, bool clearColor, ref Color backgroundColor, float depth)
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{
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}
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// Token: 0x0600032B RID: 811 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600032B")]
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[Address(RVA = "0xE71F80", Offset = "0xE70F80", VA = "0x180E71F80")]
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private static void Viewport_Injected(ref Rect pixelRect)
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{
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}
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}
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}
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