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27Aug2021-Cpp2IL-Dump/UnityEngine.CoreModule/UnityEngine/LOD.cs
T
niko c12fbe3fc6 m
2026-04-12 16:51:38 +02:00

28 lines
602 B
C#

using System;
using Cpp2IlInjected;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Token: 0x020000B2 RID: 178
[Token(Token = "0x20000B2")]
[UsedByNativeCode]
public struct LOD
{
// Token: 0x0400024D RID: 589
[FieldOffset(Offset = "0x0")]
[Token(Token = "0x400024D")]
public float screenRelativeTransitionHeight;
// Token: 0x0400024E RID: 590
[FieldOffset(Offset = "0x4")]
[Token(Token = "0x400024E")]
public float fadeTransitionWidth;
// Token: 0x0400024F RID: 591
[FieldOffset(Offset = "0x8")]
[Token(Token = "0x400024F")]
public Renderer[] renderers;
}
}