43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
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using Cpp2IlInjected;
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using UnityEngine.Scripting.APIUpdating;
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namespace UnityEngine.LowLevel
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{
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// Token: 0x0200019B RID: 411
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[Token(Token = "0x200019B")]
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[MovedFrom("UnityEngine.Experimental.LowLevel")]
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public struct PlayerLoopSystem
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{
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// Token: 0x0400058E RID: 1422
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[FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400058E")]
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public Type type;
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// Token: 0x0400058F RID: 1423
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[FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400058F")]
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public PlayerLoopSystem[] subSystemList;
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// Token: 0x04000590 RID: 1424
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[FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000590")]
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public PlayerLoopSystem.UpdateFunction updateDelegate;
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// Token: 0x04000591 RID: 1425
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[FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000591")]
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public IntPtr updateFunction;
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// Token: 0x04000592 RID: 1426
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[FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4000592")]
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public IntPtr loopConditionFunction;
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// Token: 0x0200019C RID: 412
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// (Invoke) Token: 0x06000E2E RID: 3630
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[Token(Token = "0x200019C")]
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public delegate void UpdateFunction();
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}
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}
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